Names
Reactor DM
Description
Level centered around nice architechture of the reactor core. Not much else.
Filenames
reactor.wad
Size
85.14 KB
MD5
f48ae4628c2cbc186f2f59d62a087d87
SHA-1
4096d4def816257c6c07447cfddf5a07605c9f9c
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
================================================================
Title                   : Reactor DM
Filename                : REACTOR.WAD
Author                  : Tim Williams
Email Address           : tmoranwms@charter.net
Misc. Author Info       : I LOVE DOOM!!  I also love red hot flowing
                          metal, or just the cutting of it.. but alas,
                          I don't have a lathe or mill yet.  :(
                          Also electronics is a biggie, science in general...
                          Also kicking ass (ho hum) in Quake 2.

Description             : Level centered around nice architechture of
                          the reactor core.  Not much else.

Additional Credits to   : Mark Tracy - best friend.  He's always got
                          the most absurd (=best) ideas...  :)
================================================================

* Play Information *

Game                    : DOOM 2
Episode and Level #     : MAP01
Single Player           : See below
Cooperative 2-4 Player  : Player starts 1-4 are only present because DeeP
                          whines about not having all player starts in.
                          So I just piled them all in the same place.  <EG>
Deathmatch 2-4 Player   : Er, umm, uhh, duh.
Difficulty Settings     : It's deathmatch, geez!  (no)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : We'll see, gotta get Mark over here for
                          the first test anyways...  :)

"Theory of operation": the reactor room is hot and radioactive.
Yes, you guessed it, it hurts.  So you have to rush in and out
of there as quick as possible to get the BFG.  Doesn't sound too
hard yet, right?  Well, if your opponent spots you from the
control room, he can shut the door on you, trapping you until
you die from radioactive blisters!  Muhuhahaha!
There *is* a secret no-pain sector in the room, in plain sight
even - but it's not the easiest to land on, and if you're one-
on-one, it'd be a _real_ waste of time.
Also something about a secret in the warehouse area, I think.  <g>

* Construction *

Base                    : From scratch, with reactor idea from Mark.
Editor(s) used          : DeeP, DeeP, and nutin' but DeeP.
                          Well, Wintex 4.3 to drop in the music.

Known Bugs              : Surely you jest!!
                          Heck, I even made sure the crates look right,
                          even if you can only see the tops of 3.  :)

* Copyright / Permissions *

Lesse, standard disclaimer - don't distribute without this .TXT, etc.

* Where to get this WAD *

FTP sites:

Nowhere yet, but I'm ever hopeful...

MAP01

DM Spawns
5
Co-op Spawns
4
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