Names
Real
Description
This is my first serious(?) WAD. It started a long time ago (1998), when I decided to make something more serious than TsotsoFX (Which got a rather "funny" review at doomworld ;) I started with Deu, with a theme of a base inside a rocks and caves, the player starting from a cave with dead human bodies and destroyed walls. Then I had to remove some ugly detail which also caused a visplane error and much later I continued the project with Doom Builder. Well, now this thing doesn't even load with the old engine of Doom, however I use Zdoom anymore, so I didn't even bothered to search what it is. The level ended preety weird, some areas are full of monsters, some random rooms here and there (Like I was bored and wanted to finish with this WAD fast, designed some boring empty rooms and filled it with monsters ;P). It doesn't have any consistent theme anymore as I originally planned.. But there are some preety nice stuff that you should check. First, there are many diferrent ways to go through the level (non linear). There are two diferrent ways to get the secrets at the two pillars near the beginning. Areas are connected via many diferrent ways, many walls at some caves must be shot to reveal new secrets (might be kinda annoying for someone to search I think now, but search for jagged walls) There are few nice rooms I love (like the big sea, harbor with pillars, final areas (with a dighole in the end and the sign of Epsilon Team to end the level (What an absurd idea I had ;P))) And especially the mighty easter egg!!! Search for the rocks near the sea and you will open a place where I used some additional graphics and a scrolling set of 1 length linedefs to produce the effect of moving sinus rasterbars (like in the old C64 and Amiga demos) plus two scrollers in parallax. I have more ideas for some tricky stuff with new gfx and scrolling textures for the future.. That was long. I am used to writting bigger texts than the usual ;P p.s. And not to forget. In the very beginning you have to shoot the rocky wall near the one barrel to go on.. (Might be annoying with those shooting walls, not gonna do it again ;)
Filenames
real.wad
Size
723.61 KB
MD5
cc545cebd7111bf6aaaa2a62d9cd24a6
SHA-1
7efbba3aba929151b5bc0918f7c142231b52b95d
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
14
Maps
1
 
E3M1
================================================================
Title                   : Real
Filename                : Real.wad
Date Completed: 22/02/2005
Author                  : Michael "Optimus" Kargas
Email Address           : optimus6128@yahoo.gr
Misc. Author Info       : http://optimus.demoscene.gr

Description             : This is my first serious(?) WAD. It 
  started a long time ago (1998), when 
  I decided to make something more
  serious than TsotsoFX (Which got a 
  rather "funny" review at doomworld ;)
  I started with Deu, with a theme of a
  base inside a rocks and caves, the
  player starting from a cave with dead
  human bodies and destroyed walls. Then
  I had to remove some ugly detail which
  also caused a visplane error and much
  later I continued the project with
  Doom Builder.

  Well, now this thing doesn't even load
  with the old engine of Doom, however I
  use Zdoom anymore, so I didn't even
  bothered to search what it is.

  The level ended preety weird, some areas
  are full of monsters, some random rooms
  here and there (Like I was bored and
  wanted to finish with this WAD fast,
  designed some boring empty rooms and
  filled it with monsters ;P). It doesn't
  have any consistent theme anymore as I
  originally planned..

  But there are some preety nice stuff
  that you should check. First, there are
  many diferrent ways to go through the
  level (non linear). There are two
  diferrent ways to get the secrets at
  the two pillars near the beginning.
  Areas are connected via many diferrent
  ways, many walls at some caves must be
  shot to reveal new secrets (might be
  kinda annoying for someone to search I
  think now, but search for jagged walls)

  There are few nice rooms I love (like
  the big sea, harbor with pillars, final
  areas (with a dighole in the end and
  the sign of Epsilon Team to end the
  level (What an absurd idea I had ;P)))

  And especially the mighty easter egg!!!
  Search for the rocks near the sea and
  you will open a place where I used some
  additional graphics and a scrolling set
  of 1 length linedefs to produce the
  effect of moving sinus rasterbars (like
  in the old C64 and Amiga demos) plus
  two scrollers in parallax. I have more
  ideas for some tricky stuff with new
  gfx and scrolling textures for the
  future..

  That was long. I am used to writting
  bigger texts than the usual ;P

  p.s. And not to forget. In the very
  beginning you have to shoot the rocky
  wall near the one barrel to go on..
  (Might be annoying with those shooting
  walls, not gonna do it again ;)

================================================================

* Play Information *

Game                    : ULTIMATE DOOM (I think, because I use the Sky4 texture near the end for no apparent reason ;P)
Episode and Level #     : E3M1 (Because I like the music)
Single Player           : Yes
Cooperative 2-4 Player  : Mmm.  (I think I put the player 2/3/4 objects, but I have never tried..
Deathmatch 2-4 Player   : Mmm.. ..mostly interested in creating single players maps)
Difficulty Settings     : Yes (512 monsters for ITYTD, 768 for HMP and 1024 for UV. I wanted to have round numbers ;)
New Sounds              : No
New Graphics            : Yes (For the easter egg surprise!)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : An old project abandoned at 1998, continued and finished in 2004-2005
Editor(s) used          : At the beginning Deu, then DoomBuilder and Bsp-w32, plus Wacker for gfx
Build Time: A long time ago during 1998 and later from December 2004 to February 2005
Known Bugs              : It wont work with the old engine of Doom.
  Level kinda weird with too much data, so I don't know if it will bug with other ports or not..

* Copyright / Permissions *

Authors MAY use the maps in this wad as a base for additional maps.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


* Where to get this WAD *

FTP sites: none

BBS numbers: none

Other: http://optimus.demoscene.gr

E3M1

DM Spawns
0
Co-op Spawns
4
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Creative Commons License