Names
Red Room
Description
Discover the Red Room and find your way out (ALIVE) if you can. Discover the arrow to Hell and find its secrets.
Filenames
redroom.wad
Size
64.28 KB
MD5
ef2b4df086b30e2143a7b07c65d07f8e
SHA-1
5fa5c7d60351592c30dae0a9ea6da2508ea793b4
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E3M1
================================================================
Title                   : Red Room   
Filename                : REDROOM.WAD
Author                  : Jeff Gardner
Email Address           : jtgardne@email.unc.edu                     

Description             : Discover the Red Room and find your way out (ALIVE) 
                          if you can.  Discover the arrow to Hell and find 
                          its secrets.

Additional Credits to   : deu's manuals helped; deu and bsp creators; id people.
================================================================

* Play Information *

Episode and Level #     : E3M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None yet.

* Construction *

Base                    : New level from scratch
Editor(s) used          : deu 5.21, bsp node-builder
Known Bugs              : none (?) after hours and hours of re-do's and discovering
                           that deu is not perfect.

* Copyright / Permissions *

You may make alterations to Red Room but I'd like to have some credit for the
many hours that I spent learning deu and creating my first wad.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: archive.orst.edu and others that you upload it to (alter this file
accordingly).

Please send email to the above address and tell me what you think and how it
could be better.  I know of some alterations that I could have made but I 
wanted to go ahead and get it out for some people to play.

I didn't test the multi-player/Deathmatch modes at all so I really would like
to know how these implementations worked.


BBS numbers: none yet.

E3M1

DM Spawns
4
Co-op Spawns
4
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