RjRandom - Random Rocket jumping
948.66 KB
WAD Type
Archive Maintainer      : n/a
Update to               : rjrandom_v5.wad
Advanced engine needed  : ZDaemon 1.08.08rc27
Primary purpose         : Single+Coop rocket jumping
Title                   : RjRandom - Random Rocket jumping
Filename                : rjrandom_v6.wad
Release date            : 5.5.2009
Author                  : worst-vd-plas
Other Files By Author   : 
                          whcoop3d (see -> hfruit_h: e1m1, e1m4, e1m8)
  3wayCTF-B3 (community 3-wayCTF pack: map02, map09, map12, map13)
Description             : a rocket jump map, with 3 randomized parts, 
                          that give you a different challenge each time :P

Additional Credits to   : id Software - Doom
                          Action Forms Ltd. - A bunch of Chasm: the Rift Textures 
                          Taradino Cassatt - for ripping the textures
                          Marine and Dessico - RjumpQ
                          TimeOfDeath - RjSloth
                          EarthQuake - RjSpace, suggestions
                          Morrison - MasterJumps
                          Pure Hellspawn - for looking for Rocket Jumping Levels :P
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Yes
Other files required    : Nope

* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only (Dont try it though, its really pointless :S)
Other game styles       : Just rocket jumping.
Difficulty Settings     : Not implemented

* Construction *

Base                    : New from scratch
Build Time              : Long enough.
Editor(s) used          : Xwe, Doombuilder, notepad, etc.
Known Bugs              : Some seeds may be impossible.. havent spotted any such seeds so far though.
May Not Run With        : Maps were designed with zdaemon physics in mind, may not work properly with anything else.
Tested With             : ZDaemon 1.08.08rc27

* More Information *

v6: Rewrote the seed script, as a result old seed values no longer work the same. Now the new layouts should be more random though. Also I can now implement new layout shapes in future without breaking backwards compability anymore.

v5: Removed some shortcuts, added a magnet jump before the exit switch.
Made final jump on part 3 a little less impossible :p

v4: Added fake3dfloors to make it further harder to beat the map without using the randomized layout. 
(Hopefully impossible enough now :P) 
Also added more checkpoints for the sake of coop. (you can return back after beating a part, 
to eg. show another player how to do a jump, and you'll be able to return back 
with a teleporter to your checkpoint.)

v3: Made a 4 number seed script, that lets you play the same layout again by using the same seed values.
As a side effect, its less random now :(

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse, as long as credit is given to everyone who deserves it. :P
Permissions have been obtained from original authors for 
any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

Web sites:

Random Rocket jumping (MAP01)

DM Spawns
Co-op Spawns
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Creative Commons License