Designed specifically for a DEATHMATCH, because it's the only way I like to play DOOM.
================================================================ Title : SERPENT.WAD Author : Matt Hutaff Email Address : email@example.com (A friend's address) Misc. Author Info : Recently expelled from high school. Description : Designed specifically for a DEATHMATCH, because it's the only way I like to play DOOM. Additional Credits to : Todd McLaughlin, who inspired me into making me waste time making DOOM levels! =D ================================================================ * Play Information * Episode and Level # : E1M1 / E1M2 Single Player : Yes, but it's not recommended / Yes Cooperative 2-4 Player : Well, yeah, but who plays cooperatively? / Yes Deathmatch 2-4 Player : Yes / Yes Difficulty Settings : Not implemented / Original DOOM settings New Sounds : No New Graphics : No Demos Replaced : 2 * Construction * Base : New level from scratch / Modified E1M1 moved to E1M2 Build Time : WAY too long to even write down. / 1 hr. Editor(s) used : DEU 5.x / DEU 4.x Known Bugs : None * Copyright / Permissions * Authors may not use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Where to get this WAD: Wherever it may be floating around. **AUTHOR'S NOTE!!** When you give this to your friend to play over the serial port/modem with, make sure you get a good look at the WAD with DEU or your editor of choice. There are five to ten hidden areas chock full of special items to give him a pounding. However, even with this advantage, playing with RESPAWN (or NIGHTMARE) is difficult no matter what you do. Lastly, even your opponent has equal footing, as there are weapons all over the place. **TECHNOLOGIES IMPLEMENTED** I have used lifts and teleportations extensively, especially in the teleport room. The teleport room is a bunch of pads, and you need the right sequence to get through. The sequence is pretty easy to figure out, just by trial and error. If RESPAWN is activated, the Sarge's have real fun with the transports. One last note involves the "Missile Silo," as I call it. It's the only area where you can stock up for your rocket launcher, and you need to activate it with a special switch or with a red key. It was a great idea until I remembered that with DEATHMATCH you get all of the keys. The switch still works, though. It's on top of the connector area with all of the weapons. \ | | | | |XX__| |____| | | | | Room w/ | | | Lava/Starting Room Plasma Gun on | | | lift | | | |____ ____| | | | | \ | | | \| |________| |________| | | |________| If the "XX" is pushed, the floor in the adjoining room lowers, opening a staircase. The floor is raised to its original height by walking into the secret area and push the wall labeled: ________ _____ __________|________|____________ / : / : /___XXX: | |______________ This only works once, but that is because DOOM won't let you do it twice. If you need to get in there again the lava pit has access for you IF you have a red key. **SECOND LEVEL** Just a modified E1M1 with an absolute crapload of armor, weapons, backpacks, teleporters, and enough changes to make this a welcome update to the original.