Names
SHOCK.WAD
Description
Well, this is my first attempt at making a scratch level for Doom. Let me begin by saying all flames to /dev/null.
Filenames
shock.wad
Size
38.43 KB
MD5
74e03f326c2673c40b78d02cd3274557
SHA-1
3ed66a673aade32f7b72c8a2c073245833f39b0c
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : SHOCK.WAD
Author                  : Bob Lange
Email Address           : bob.lange@aquila.com
                          rlange7@genie.geis.com

Misc. Author Info       : <ack!>

Description             : Well, this is my first attempt at making a
                          scratch level for Doom. Let me begin by saying
                          all flames to /dev/null. <g>

                          My goal was simply to familiarize myself with
                          the basic features that DEU 5.0 afforded. And
                          to this end, I have designed a simple 23
                          sector map suitable for two-player
                          deathmatches.

                          This level is not very good for solo or co-op
                          play. No trick or traps, no moving objects, no
                          transporters. But I did drop a few monsters in
                          just to make it interesting.

Additional Credits to   : id software, for a really great game
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes. Try it on Nightmare!
Cooperative 2-4 Player  : Ditto
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : New? Hardly. But yes...
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 8 hours
Editor(s) used          : DEU 5.0, BSP 1.0
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD pursuant to the following
limitations:
1.  You include this file, with no modifications.
2.  You MAY NOT distribute this WAD, in whole or in part, as part
of a commercial product without the permission of the author. 
This includes any use for profit, including the use of this level
in competitions or collections of files on physical media. 
Distribution via electronic means is excepted from this
limitation (you may post this WAD on commercial and private BB
systems).

* Where to get this WAD *

FTP sites: None

BBS numbers: Aquila (708) 820-8344

Other: GEnie Scorpia Games Library

*** El Documento Original est

*** El Documento Original est  en Espa¤ol (al final). ***

********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************

*** The Original Document was written in Spanish (at the end). ***

*******************************
********** ENGLISH : **********
*******************************

--------------------------------------------------------------------------
NOTE: Excuse me for the bad translation of the texts into English, I used
the program Spanish-Assistant to do it and I didn't check the text very
much. If you have problems whith it try to read the original Spanish
text. I thought the English text could be useful to get a basic idea of
the WADs for people who cannot read Spanish. I'm SURE that there are many
silly expressions, I'm sorry, I hope you can forgive me.
-------------------------------------------------------------------------

FILE: SHOCK.WAD     FOR: DOOM2    BY: HECTOR GUTIERREZ COLINO
TITLE: " Mortal Shock"


A PLAYER: It has work.
COOPERATIVO: Too easy.
DEATHMATCH: Stupendous! , but complicated.



- I To the end have gotten it in NightMare!!!!!!
If you want a new definition of the word hinder prove Nightmare in this
phase, it's worthwhile (remember that in Nightmare all the enemies revive
to the end ob a while). And it no longer one could say that it is imposible,
almost, but not impossible!. 

- Problems with the TWO Cyber-Daemons (my favorites)? Test taking
out them or to include them in their room (your uses the small exit).
- Find the misile-launcher, it's fundamental.
- Attentive: there are doors that I sole they are opened on one hand.
- You will need the three keys in order to open the doors.
- There is a plasm rifle. It's prepared for several fields.
        - It is preferable confront with some small spiders to make it with
a flock of furious Mancubus.
        - Don't kill to all the enemies, pass running between them if you
can. Kill the white skeletons, they resucitate to the other monsters.
        - Use the map.
   A bomb !!!!!!!!



****************
*** ESPA¥OL: ***
****************

FICHERO: SHOCK.WAD      PARA: DOOM2      POR: HECTOR GUTIERREZ COLINO
TITULO : " Shock mortal "


UN JUGADOR : Tiene trabajo...
COOPERATIVO: Demasiado f cil...
DEATHMATCH : ­ Estupendo ! , pero complicado...


- ­­­­­ Al fin lo he conseguido en NightMare !!!!!!
Si quereis una nueva definici¢n de la palabra dificultad probad Nightmare en
esta fase, merece la pena (recordad que en Nightmare todos los enemigos
reviven al cabo de un rato). ­Y ya no se puede decir que es imposible, casi,
pero no imposible!. 

- ¨Problemas con los DOS Cyber-Demons (mis favoritos)? Prueba a
sacarlos o a encerrarlos en su habitaci¢n (tu usa la salida peque¤a).
- Encuentra el bazoca, es fundamental.
- Atento: hay puertas que solo se abren por un lado.
- Necesitar s las tres llaves para abrir las puertas.
- Hay un rifle de plasma. Est  preparado para varios jugadores.
        - Es preferible enfrentarse con unas pocas ara¤as peque¤as a hacerlo
con una manada de Mancubus furiosos...
        - No mates a todos los enemigos, pasa corriendo entre ellos si
puedes. Mata a los esqueletos blancos, resucitan a los otros monstruos.
        - Usa el mapa.
   ­­­­­­­­ Toma bombazo...... !!!!!!!!

.

*** El Documento Original est  en Espa¤ol (al final). ***

********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************

*** The Original Document was written in Spanish (at the end). ***

*******************************
********** ENGLISH : **********
*******************************

--------------------------------------------------------------------------
NOTE: Excuse me for the bad translation of the texts into English, I used
the program Spanish-Assistant to do it and I didn't check the text very
much. If you have problems whith it try to read the original Spanish
text. I thought the English text could be useful to get a basic idea of
the WADs for people who cannot read Spanish. I'm SURE that there are many
silly expressions, I'm sorry, I hope you can forgive me.
-------------------------------------------------------------------------

FILE: SHOCK.WAD     FOR: DOOM2    BY: HECTOR GUTIERREZ COLINO
TITLE: " Mortal Shock"


A PLAYER: It has work.
COOPERATIVO: Too easy.
DEATHMATCH: Stupendous! , but complicated.



- I To the end have gotten it in NightMare!!!!!!
If you want a new definition of the word hinder prove Nightmare in this
phase, it's worthwhile (remember that in Nightmare all the enemies revive
to the end of a while). And it no longer one could say that it is imposible,
almost, but not impossible!. 

- Problems with the TWO Cyber-Daemons (my favorites)? Test taking
out them or to include them in their room (your uses the small exit).
- Find the misile-launcher, it's fundamental.
- Attentive: there are doors that I sole they are opened on one hand.
- You will need the three keys in order to open the doors.
- There is a plasm rifle. It's prepared for several fields.
        - It is preferable confront with some small spiders to make it with
a flock of furious Mancubus.
        - Don't kill to all the enemies, pass running between them if you
can. Kill the white skeletons, they resucitate to the other monsters.
        - Use the map.
   A bomb !!!!!!!!



****************
*** ESPA¥OL: ***
****************

FICHERO: SHOCK.WAD      PARA: DOOM2      POR: HECTOR GUTIERREZ COLINO
TITULO : " Shock mortal "


UN JUGADOR : Tiene trabajo...
COOPERATIVO: Demasiado f cil...
DEATHMATCH : ­ Estupendo ! , pero complicado...


- ­­­­­ Al fin lo he conseguido en NightMare !!!!!!
Si quereis una nueva definici¢n de la palabra dificultad probad Nightmare en
esta fase, merece la pena (recordad que en Nightmare todos los enemigos
reviven al cabo de un rato). ­Y ya no se puede decir que es imposible, casi,
pero no imposible!. 

- ¨Problemas con los DOS Cyber-Demons (mis favoritos)? Prueba a
sacarlos o a encerrarlos en su habitaci¢n (tu usa la salida peque¤a).
- Encuentra el bazoca, es fundamental.
- Atento: hay puertas que solo se abren por un lado.
- Necesitar s las tres llaves para abrir las puertas.
- Hay un rifle de plasma. Est  preparado para varios jugadores.
        - Es preferible enfrentarse con unas pocas ara¤as peque¤as a hacerlo
con una manada de Mancubus furiosos...
        - No mates a todos los enemigos, pasa corriendo entre ellos si
puedes. Mata a los esqueletos blancos, resucitan a los otros monstruos.
        - Usa el mapa.
   ­­­­­­­­ Toma bombazo...... !!!!!!!!

.

MAP01

DM Spawns
5
Co-op Spawns
4
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