A DOOM 2 (II) level.
============================================================================= Title : SLIME LAB Filenames : SLIMELAB.WAD, SLIMELAB.TXT Author : Bjarne Christensen, (<email removed>) Description : A DOOM 2 (II) level. Story: One day at work, when working in the storages at the "slimelab", two, not one, alarms where triggerd at the same time. The alarm for invation and the alarm for leakage. So you pull out your pistol while hearing roars. Hiding behinde a few crates you seem to be safe. Suddenly the growls stopps and you peek out just to meet your best friend zombified. You realizes that, whaterver it is that ara invading, is not friendly and you, as the only surviver, has to kill the thing. The mission is simple (?!?!?!), just kill the leader and the demons, and then get out. But, as you know, when the alarms sound all the dorrs will be locked, except for the escape doors. But because somebody blocked the escapedoors with big crates, the ventilation system is the only way out. Additional Credits to : DOOM, DOOM2, ID Software, MacDoom Legacy, Paul Davidsson for Hellmaker v1.2b2 and the playtesters. ============================================================================= * Play Information * Engine : Doom 2 port (Legacy) Episode and level # : MAP01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : No New Music : No New Sounds : No New Graphics : No Demos Replaced : None ============================================================================= * Construction * Base : New level from scratch Editor(s) used : Hellmaker v1.2b2 Known Bugs : None. But if you find any, please let me know. ============================================================================= * Copyright / Permissions * Authors MAY NOT use these levels as a base to build additional levels or make profit with them. You MAY distibute these files with my permission. =============================================================================