Names
SLUGFEST.WAD
Description
My first Heretic WAD. There are some interesting effects in this game to pay attention to, otherwise you may be sorry. A bloody 3 or 4 player deathmatch WAD. Probably my only Heretic WAD now that Duke3D is out!
Filenames
slugfest.wad
Size
56.13 KB
MD5
94e1dca267891e9324c2f4ef4bb93c80
SHA-1
d4c09ea777bd1e3e80ecc93e9f17924c8b72d6dc
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
11
Maps
1
 
E1M1
  SLUGFEST.TXT 
================================================================
Title                   : SLUGFEST.WAD
Author                  : Gray Creager (May 1996)
Email Address           : gcreager@scruznet.com  
Misc. Author Info       : blah, blah, blah... who cares anyway?

Description             : My first Heretic WAD. There are some
  interesting effects in this game to
  pay attention to, otherwise you may be
  sorry. A bloody 3 or 4 player 
  deathmatch WAD. Probably my only Heretic
  WAD now that Duke3D is out!

Additional Credits to   : Jim Wiscarson (AKA Bartman) whose bartman
  series of WADs inspired me to build my own.
  James Echenique for helping resolve some
  WinDEU sector building problems on this WAD
================================================================

* Play Information *

Episode and Level #     : Heretic E1,M1
Single Player           : No exit, no monsters.
Cooperative 2-4 Player  : NO
Deathmatch 2-4 Player   : ABSOLUTELY!! (best with 3 or 4)
Difficulty Settings     : NO
New Sounds              : NO
New Graphics            : NO
Demos Replaced          : N/A
New Music               : NO

* Construction *

Base                    : Original level
Build Time              : About 25 Hours
Editor(s) used          : WinDEU 5.24
: BSP 1.2
Known Bugs              : None

I've created an original(?) effect in this level by setting some
interesting wind directions. This means that projectile weapons
may be adversly affected by the wind. 

A couple of interesting tactics emerge:

1) Billiard Ball Tactic - try standing next to the center pylon and
use the hellstaff to fire almost (but not quite) directly into one of the
waterfalls. Step out of the way and watch the fireworks. Your shots start
ricocheting all around the room! Aim slightly up to use this tactic
against any flying scum (I hate flying opponents) to keep them on
their toes.

2) I Can Still Hit You Tactic - Fire projectiles across the water areas
and allow the wind to curve their paths. For example, you can "curve" an
arrow around a corner and hit someone who's not quite hidden.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.  

You may distribute this file in any electronic format (BBS, Diskette, CD, etc)
as long as you include this file intact. Like the man said, "If you put it on 
a CDROM, you'd better contact me and give me a copy."

* Where to get this WAD *

FTP sites: ftp.cdrom.com and mirrors.
HTTP sites: http://www.scruznet.com/~gcreager/hello4.htm

E1M1

DM Spawns
16
Co-op Spawns
4
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