A remake of the Doom 2 level "Entryway" (map01).
=========================================================================== Advanced engine needed : ZDoom (tested with ZDoom 2.2.0) Primary purpose : Single play =========================================================================== Title : SMEDLEY Filename : smedley.wad Release date : July 3, 2008 Author : id Software, TimeOfDeath (Chris Balch) Email Address : <email removed> Other Files By Author : Drown in Blood map01,03,04,05,09,22,23,26,27,28 2sector map07 sloth & rjsloth masterjumps map06 (co-author) Description : A remake of the Doom 2 level "Entryway" (map01). I started by building Entryway from scratch, exactly like the original (no copy/pasting), then added the new stuff. One of the secret areas is a remake of the starting room in the Quake level "The Tomb of Terror" (E3M3). I had that Quake level playing on a laptop and tried to build it in Doom Builder on my desktop computer. I gave up after only building the first room and a hallway because it was taking too long. "Smedley" is the name of one of the racers in the game Road Rash 64. I like his name because I think it's funny. Designed with jumping and freelook in mind. Not designed for crouching or bfg aiming. Additional Credits to : id Software for Doom and Quake - Sandy Petersen for doom2.wad map01 layout - American McGee for Quake E3M3 layout - Randy Heit for ZDoom Afterglow for the Quake texture wad (q1tex.wad) - Akira Yamaoka for his music from Silent Hill 2 - Jodwin, EarthQuake and K!r4 for suggestions - Death-Destiny for demoing - GreyGhost for the names of the authors of "Entryway" and "The Tomb of Terror" =========================================================================== * What is included * New levels : Yes Sounds : Just the piano sounds Music : E1M5 from Doom "Fermata in Mistic Air" from Silent Hill 2 music by Akira Yamaoka midi by TimeOfDeath "Black Fairy" from Silent Hill 2 by Akira Yamaoka AV10 from av.wad map10 (from Duke Nukem 3D? My fav midi ever in a Doom map) Graphics : Yes (Quake textures) Dehacked/BEX Patch : Yes (just to make the hidden Nazi for the piano puzzle not count towards kill %) Demos : Included in zip (all recorded with ZDoom 2.2.0) DDSmedleyUVMax-2408.lmp (by Death-Destiny) smedley-1424-max-tod-zd220.lmp (by TimeOfDeath) smedley-nomo-zd220.lmp (by TimeOfDeath) * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Yes but untested Deathmatch 2-4 Player : No Other game styles : Beat it without using any invulnerabilities Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 5-6 weeks? Editor(s) used : Doom Builder 1.66, XWE 1.16, Paint Shop Pro 7, Cool Edit Pro 2, Power Tab Editor 1.7, Audiograbber 1.82, razorLame 1.1.5 Known Bugs : There are always bugs... May Not Run With... : Not ZDoom * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://timeofdeath.wrvids.com/doom