SPHERE.WAD (for DOOM2)
SPHERE.WAD (for DOOM2)
A more or less symmetrical square maze. It doesn't take long to get used to it so its not something you'll get lost in. There is a central area with a couple of side rooms and 'windows' seperating them from the central area, and passages extending to either side of the map.
================================================================ Title : SPHERE.WAD (for DOOM2) a DEATHMATCH WAD, also Featuring: The SPHERE GAME for team play Author : Denis Papp Email Address : email@example.com Description : A more or less symmetrical square maze. It doesn't take long to get used to it so its not something you'll get lost in. There is a central area with a couple of side rooms and 'windows' seperating them from the central area, and passages extending to either side of the map. The map is seperated into the blue, red and brown areas. The brown area is the center. The deathmatch locations are completely fair, you start in one of the four corners and start in front of a double barrel shotgun. At either end of the map are 'goals'. There is a narrow ledge beside a pool of lava, and accross the pool is a seperate alcove. There is nothing in them and they are intended for the sphere game. SKILL 1-2 turn off the megasphere and the plasma Not designed for single play. Multiplayer: You can play straight deathmatch, works well. Since the map isnt too large you can ambush or simply hunt. Works well for any number of players, though 3-4 players is definitely fast. Skill 1-2 to take away the megasphere and plasma SPHERE GAME - HOW TO PLAY intended for team play (2 on 2). Choose the teams. Decide who scores on what side (red or blue). The idea is to simply get inside the 'goal' area on your target side. MEGASPHERE In the middle of the map is a pit that goes up and down. Inside it is a megasphere (+100% health). You need this to score. Of course if you grab it when the pit is down you are very easy prey for your opponents. HOW TO SCORE The *only* way into the goal area is to jump accross. However the ledge is too narrow to get a decent running jump, so the *only* way to jump far enough is to get propelled accross by a rocket blast. However a rocket blast typically will do 140% damage to you, killing you unless you have more health. There is no armor on the level, only the one megasphere in the middle. So, Ingredients for scoring: Rocket Launcher (with one rocket) and a MegaSphere (>140% health). Get over to the ledge, about in the middle, turn and face the wall. Shoot the rocket and blast yourself into the goal! If you miss, you die (this happens when you are *really* under pressure) Note to score in either the red or blue area depending on your team. SCORING Once you've done this, alert the other players - as long as you stay in there they can verify that you have indeed scored. Your team gets one point. Alternatively if scoring takes a while for you guys the exits are at the end of the goal area so you could play to one goal. WINNING Either play for goals only, or make a goal count for 5/10 frags. TACTICS At any one time you can be doing a few things: Getting big weapons Covering the megasphere Guarding your goal Trying to score (getting launcher+megasphere and not getting hurt) Scoring is a lot easier if one player concentrates on getting the equipment and the other player covers him and clears the way to the goal. As well you can split the team into 1 player defends and 1 player tries to score. Teams that do not defend do *not* do well. If you know your opponent has the ingredients, race to your goal and try to stop him. He can come at the goal from either of 2 directions. Remember to stop him from scoring you really just need to shoot him a bit (once with a shotgun) to put him under 140% A permanently defending player may be wasted manpower a lot of the time, but as long as he is competent should be able to keep the other team from scoring (or slow them) a lot. Additional Credits to : DEU2 ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : I suppose if you want. There are 6 troops on skill 2 Was not designed for it Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (2-4) or play the game with 4 Difficulty Settings : Skill 1-2 for no sphere or plasma New Sounds : None New Graphics : None Demos Replaced : None Weapons : No BFG, Plasma (skill 3+), and the rest Bonuses : Megasphere (skill 3+), some health * Construction * Base : New level from scratch. Build Time : not too too long. Most of the time was spent in refining it. Editor(s) used : Deu2 and BSP Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels as long as I get some credit. Actually you are encouraged to use it as a base. It looks funky for something that didnt take too long :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.