Designed for Deathmatch 2 for DOOM II
================================================================ Title : SPIFF2 Filename : SPIFF_2.WAD Author :Spiff- The wad master. He was the coauthor of the original spiffwad (worked with his brother) and is the creator of spiffwad 2 (actually making the wad work and coming up with ideas). He worked with and created many of the textures ,sounds, music, and basically everything else in the wad. CoAuthors :C.C.C- Spiff's brother he is the coauthor of the original spiffwad. He played no part in the creation of spiff_2 but he deserves credit for all the work he did with the original spiffwad which was the basis for this wad. :DSTALKER- Did not actually work with waded but he deserves credit because of the work he did in three areas. First of all many of the ideas in spiff_2.wad were Dstalker's. Second he found and modified many of the sounds in spiff_2.wad and third many of the kick ass textures were either found or created by him including the texture right in front of the exit. Email Address : 75563,firstname.lastname@example.org (Spiff) : Cory16m@aol.com (Dstalker) Misc. Author Info : We all completely KICK ASS Description : Designed for Deathmatch 2 for DOOM II Weapons: -------- Everything you can dream of Features: --------- 1. Cool new sounds, over 15 in all. We think that you will agree that the new sounds completely kick ass. Sounds include single barrel shotgun, plasma shot, rocket shot, Item pickup sound, New slop sound, New pistol sound, killer punching sound, new warp sound, and many more. 2. New Killer Kick ASS music. This music will rock your world. 3. New Textures. One new animated texture. 4. Ok I will briefly go over the changes that have been made from spiffwad, but I will not go over the original spiffwad, you must be familiar with it or figure things out for yourself (they are pretty obvious anyway). * First there are now two switches (near the door by the hidden room), these switches do two things. One switch raises the floor in the hidden room crushing any occupants, the other one obviously lowers the floor. Two warnings though. If the person in the hidden room has 200 percent health and armor they will not die but they will be trapped. If you look at the hidden room you will see them and be able to shoot them even though they are in the ceiling. The second note is that you will not be able to enter the hidden room if someone has raised the floor, you must lower it first. * Did some asshole ever end the level before you were through?? No more! There is now a wall in front of the exit (with a awesome texture). This wall can only be lowered by pressing on the wall that is marked exit (in the room that contains the hidden room). What does this mean?? It means that no one will be able to exit the game by themselves, one person must press the switch and the other must hit the exit. * The rocket room, oh my this is hard to explain. Ok basically the room is the same except for the textures and a lot of switches. When you warp in you can click on the wall behind you to raise the warp to the ceiling making it inoperable. Clicking on one of the Hitler faces will raise a wall in the middle of the room. Clicking on the other Hitler face will lower the wall. Note if you raise the wall and the warp a person on the other side is trapped. If you run against the left hand wall you will be transported to a new room. In this new room there are two warps. Walking near the warps automatically lowers the warp in the rocket room. Walking on either of the new warps transports you to one of two positions in the rocket room. I am sure this all sounds horribly confusing to you, but just play and you will find out. * The pink eyes in the center lower the other two walls in the center room making game flow smoother. * There is now lava on top of the elevator in the center room that has the megasphere on it. * There is a new titlescreen, look at it it kicks ass. * There is now a hallway behind the old bfg allowing you to get the old bfg (near the exit) without first starting in that position. * New status bar, it completely wastes the old one. Bet you wish you were awesome enough to make it. Look at the colors behind the faces as well, now they are much more intense. * Cool new sky texture I may have forgotten something and this probably all sounds completely confusing, but I'm sure you will like the wad if you just try playing it. Additional Credits to : ID Software for a great game Waded 1.49 (great editor) NWT (New Waded Tools to extract/import) NeoPaint (Used to paint the textures) Aldus Photostyler (More texture painting) Thanks Mark (oldwest author) for the help. Thanks to us for making a great wad and to you for playing it. ===================================================================== * Play Information * Level # : Map 1 Single Player : Yes, but why? Cooperative 2-4 Player : Not unless you are a dumb ass Deathmatch 2-4 Player : Yes Difficulty Settings : All the same New Sounds : Yes lots New Graphics : Yes lots New Music : Yes Demos Replaced : Nope * Construction * Base : Two weeks at part-time Editor(s) used : WADED v1.49 Known Bugs : Are you kidding? There are no bugs. But if you happen to find one, buy a new computer because it's not the wad. * Copyright / Permissions * You may not change this pwad. This wad kicks ass and we don't want any freaks going through and trying to make improvements to it (have a nice day) :) You can take two or three of our sounds for a new wad, but don't overdo it. You may not and I repeat not take any music or textures, too much time went into them. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Final Note: ----------- We personally think that this wad completely kicks ass, but that is probably a slightly biased opinion (maybe not). We'd love to hear from you if you actually have any meaningfull and helpfull suggestions. If you have any good criticism then send that too, but don't write just to say that you think the wad sux because two things are obvious if you do 1. You are a delerious fruit cake who is scheduled for commitment in a maximum security mental facility and 2. We are not going to accept your criticism because we tend not to believe blind dumb animals.