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This replaces SS27BETA.WAD which had a few crucial stuffups preventing 100% kills etc. sorry :(
================================================================ Title : SS27BET2.WAD Author : Stanley Stasiak Email Address : firstname.lastname@example.org Misc. Author Info : deuoholic. Description : This replaces SS27BETA.WAD which had a few crucial stuffups preventing 100% kills etc. sorry :( Ok, ok.. this isn't finished coz deu won't handle files of arbitrary size (yet). I thought it would be fun nevertheless so here goes. This s'possed to be a level with 4 arenas in each major direction... Each arena will have a theme when I finish this (Fire/Acid/Earth/Stealth). At the moment the central sections is done and the arenas are sorta stubbed. This level will be part of an eposode later. It is meant to replace e2m7 so its pretty rough in places (even on the easiest level). It's pretty open with only a few doors requiring keycards. So don't be too concerned if a whole heap of voices rises to meet your gunfire <G>. There are peep holes and ambush spots almost everywhere so happy deathmatch! Most heavy firepower is heavily guarded or hidden. The only easy weapon to get is the shotgun. Also no BFG here (yet). ...and contrary to popular belief plasma gun can be reached. Apart from that this level is mostly hack, slash and ambush type. You DO need to find one secret to finish this level (but it has three hints pointing at it. It's dead obvious from the map). BTW: This *IS* a large file so a grunty machine is recommended. Don't even contemplate a 386. 486DX/33 VLB and > 4Mb recommended. If you don't have VLB it *will* be sluggish. If you don't have > 4Mb it will swap like hell. (pun intended) There now go kill something... Send me some hate mail. Additional Credits to : R. Cole for beta testing. ================================================================ * Play Information * Episode and Level # : E2M7 Single Player : Yes Cooperative 2-4 Player : Yes (not tested ... feedback please) Deathmatch 2-4 Player : Yes (not tested ... feedback please) Difficulty Settings : Yes (recommend skill 1 for deathmatch ... or skill 4 with -nomonsters since skill 4 has more ammo) New Sounds : No New Graphics : No Demos Replaced : None Yeah right like it's possible to record a 30 min demo on UV ... but if you succeed in less time send me an lmp. * Construction * Base : New level from scratch (small section (dejavu) borrowed from e1m4)). Build Time : Long long way too long. 1 month+. Stopped many times because of memory restrictions of previous (and current) editors. Editor(s) used : deu (from 4.31 to 5.1 ... yes 4.31 was useful in debugging node errors of deu 5.0) bsp11x for nodes rebuilding. Known Bugs : Where do I start... 1) The rocket launcher room has HOM once the door to the altar has been opened. Hope v1.4 fixes HOM (HOM sux)....and that room is too cool to change too much... anyway you'll be to busy to notice. 2) SKY texture mapping glitch in the west low section in front of the red door. Looks like doom feature... if you know a fix let me know. Also same thing next to ash tower. 3) The crushing floor does not crush you to death sometimes. It stops short and you're trapped with 2% health or so. Not very good in deathmatch situation. Mail me your suggestion. Tell me if I made any other stuffups apart from texture alignment. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. C'mon! It says beta meaning 'not finito' I'd like to finish this before you hack it to pieces. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ocf.unt.edu