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Names
SW2.WAD (STARWARS DOOM2) <Formerly
Description
This WAD file is the result of MANY SLEEPLESS NIGHTS. First I saw some "nifty" batch programs that would modify the main IWAD for the original DOOM, But I didn't like that idea. If I want to change from STARWARS to something else, I had to go in and change them all back again. So after a long and arduous search I found out how to make PWADs with sprites in them! But the WADs with sprites in them WONT convert via conventional methods. After getting quite a few requests for a DOOM ][ version, I finally went back and got it working. I had to de-compose the original PWAD into its original graphics, sounds, music, etc... Then had to re-insert them into a NEW WAD. The DOOM ][ IWAD needed to have it's sprites isolated, then joined with the sprites from the PWAD. Well, all in all, IT WAS WORTH THE FRUSTRATION.
Filenames
sw2.wad
Size
3.79 MB
MD5
15f7735f3195f9c3975d6fcb6bd63aaf
SHA-1
306dd4024dadd7bb799fbf9a696c6effe30275cd
WAD Type
PWAD
IWAD
PLUTONIA
Engine
DOOM2
Lumps
1385
Maps
0
===============================================================
Title                   : SW2.WAD (STARWARS DOOM2) <Formerly
                                                    SW_DOOM2.WAD>
Author                  : VAN RENIER  A.K.A. INCognito
Email Address           : PHGE87A@PRODIGY
                          VAN_RENIER%281@SATLINK.OAU.ORG
      
Description             : This WAD file is the result of MANY SLEEPLESS
                          NIGHTS.  First I saw some "nifty" batch
                          programs that would modify the main IWAD for
                          the original DOOM, But I didn't like that
                          idea.  If I want to change from STARWARS to
                          something else, I had to go in and change them
                          all back again. So after a long and arduous
                          search I found out how to make PWADs with
                          sprites in them! But the WADs with sprites in
                          them WONT convert via conventional methods.
                          After getting quite a few requests for a DOOM
                          ][ version, I finally went back and got it
                          working.  I had to de-compose the original PWAD
                          into its original graphics, sounds, music,
                          etc... Then had to re-insert them into a NEW
                          WAD.  The DOOM ][ IWAD needed to have it's
                          sprites isolated, then joined with the sprites
                          from the PWAD.  Well, all in all, IT WAS WORTH
                          THE FRUSTRATION.
                          
Misc Game Info          : This is VERSION 2.0 of Star Wars Doom2. the
                          first version had a bug in it, that whenever
                          you were to see an Arch-Vile resurrect a
                          badie, the game would crash. I discovered this
                          is due to an unorthodox method of naming some
                          of the Arch-Vile's graphics in the DOOM2.WAD
                          <IWAD> So i had to manually go in, pull out
                          those gfx, stick them into a bastard DOOM.WAD,
                          then export- or re-insert them into a GFX.WAD.
                                ***This SW2.WAD is BUG FREE***
                          DOOM II WAD. This WAD is error free. It's been play
                          tested for over 20 hours. It should run fine on a
                          386 or a 486. It's been played on both.
                          However, As with all WADS, there are still a
                          possibility of errors. Let me know!

Additional Credits to   : Special thanks goes to All the programmers of
                          the DOOM editing software; WADMAN, WADED, DEU,
                          DMGRAPH, DMMUSIC, DMAUD, WINTEX, and some
                          others.  Thanks also to all those that spent
                          time working on these GFX. (I didn't create
                          these gfx, I just consolidated them all to-
                          gether.)

===============================================================================

* Play Information *

Mape Level #            : N/A
Single Player           : Yes  
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : N/A
New Sounds              : YES!!!!!!!!!        /  OF COURSE!!! THAT'S
New Graphics            : YES!!!!!!!!!       <   THE WHOLE PURPOSE OF
New Music               : YES!!!!!!!!!        \  THIS FILE!!!!!!!!!!




* Construction *
                                                                       
Base                    : Scratch -- (used previously created gfx, from
                                                       multiple authors)
Build Time              : ORIGINAL DOOM WAD: 2-3 days (to get it where i
                                                              wanted it!)
                              And DOOM2.WAD  3-4 Weeks!
Editor(s) used          : WADMAN, WINTEX, DEU (I & II), WADED, DMGRAPH,
                          DMAUD, DMMUSIC, and a few others.
Known Bugs              : Completely Bug Free --DISCLAIMER: although i
                                                have not found any bugs,
                                                the possibility exists.
                                                                       
* Copyright / Permissions *

Authors MAY use this WAD as a base to build additional WADS.

You may distribute this WAD file only as it is, no modifications can be made
to the WAD or the TXT file you are reading.

 **** IF YOU CHOOSE TO USE THIS WAD AS A BASIS FOR IMPROVEMENTS OR ****
ALTERCATIONS, PLEASE LET ME KNOW, OR PUT MY NAME IN THE CREDITS SOMEWHERE.




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