Fighting area in the middle with crossing channels, surrounding rooms containing startpositions, 4-fold- symmetric layout, perfectly aligned textures.
============================================================================== Title: SWIRL Files: SWIRL.WAD SWIRL.TXT SWIRL.LMP Version: Version 1.0 - MAR 02, 1996 Author: Michael "migru" Grube Email contact: firstname.lastname@example.org Binary Files via E-Mail: MIME coding please Other files: X-DOVE for Single Player XD700 for Deathmatch ============================================================================= Description: Fighting area in the middle with crossing channels, surrounding rooms containing startpositions, 4-fold- symmetric layout, perfectly aligned textures. Specials: Big arrows on the floor showing the position of your opponent if he's hiding in the upper rooms. Problem: if somebody in such a room is shot from the outside, the arrow will not be deleted. :( On the other side the shootist knows that his opponent in this room is no longer active. At the start you have to choose one weapon out of the following: - Shotgun + Megasphere + Beserksphere (200H/200A) - Double-Shotgun + Bluesphere + Green Armor (200H/100A) - Rocketlauncher + Bluesphere (200H/---A) - Plasmagun + Nothing (100H/---A) Later you find the Chaingun and the Bfg. The Bfg is easy reachable via Teleport but it's usability is near zero because the opponents can quickly hide in the channel system. Game: DOOM2 ver 1.9 Map: 01 Single: Eh, yes, to discover the layout Coop: No Deathmatch: YES, use DEATHMATCH 2 (-altdeath) Skill settings: No New stuff: No Editor used: DETH383 Node-Builder used: IDBSP11 Additional credits: Andy Badorek for play-testing The authors of DETH and IDBSP id Software for the game Demo: DOOM2 -file swirl.wad -playdemo swirl Green: Andy Badorek, mouse control :) Indigo: Me, keyboard control :( If anybody has 3- or 4-player demos of this level send it to me please! Permissions: You may use SWIRL as a base to build additional PWADs if you give credit where credit is due. Of course, you must distribute SWIRL. Where to get SWIRL: ftp.cdrom.com and mirrors Known problems: Rockets and Plasma/Bfg shots disappear without explosion when hitting the wall below the windows. I don't know a solution for that except removing the windows. But that is senseless. If somebody knows how to solve this, send me an email.