SacrificeDM 06 : The Mark Has Been Made
SacrificeDM 06 : The Mark Has Been Made
Sac6 is probably the most detailed in the series and this time I've gone with the Quake look - dark brown appearance & moody smoothed lighting all around. Supports up to 4 players and probably will play best with 4 altho' it is quite playable with only 2 players.
You _must_ run this wad with a port which removes VPO's and 2s HOM Ports included are ZDoom, MBF, Boom, Legacy, Dosdoom, SMMU... Title : SacrificeDM 06 : The Mark Has Been Made Filename : dmdsac06.zip - dmdsac06.wad, dmdsac06.txt Date Finished : October 7th, 1999 Author : Derek Mac Donald aka Afterglow Web Page : http://doomnation.com/afterglow Email Address : <email removed> or <email removed> (old addy) Other Files By Author : - Co-author of The Seventh 07 - SacrificeDM Series - Jägermörder single player series - 5 maps in SurgeDM2 - 2 maps in the soon to be released SlaughterDM * - 4 maps in the upcoming Crucified Dreams * - 1 map in the in progress Ninja Doom TC * - Have converted various textures to Doom2 * = still unreleased Misc. Author Info : 17 year old living in Judique, Nova Scotia, Canada Description : Sac6 is probably the most detailed in the series and this time I've gone with the Quake look - dark brown appearance & moody smoothed lighting all around. Supports up to 4 players and probably will play best with 4 altho' it is quite playable with only 2 players. Additional Credits to : - Iikka "Fingers" Keränen for his ikblue textures which I used as a base for the brown textures (with permission, of course) - Anthony "Adelusion" Czerwonka for the metal textures which I used as a base for some 'new' green(?) metal textures - Id Software for not making Doom2000 and bringing lame Quakers into our elite community (flame me baby) and for the sky which was for some unknown reason in one of the Quake2 .pak's - #doomroom for making sure I never do my work - Last but not least, Martin Friberg and the great(?) Mattrim Dixon for beta testing... altho' I never heard back from Martin... you just wanted the map you bastard! Damn vikings. Much more appreciated thanks to Matt since he gave me great _useful_ feedback which my testers never gave me before. :P - Rachel Perry!!! (yeah, you know it mewse) No thanks to : - Ben Morris. Update DCK without limits and for Windows you whore! - Sook Yin Lee for taking up Rachel's time. >:| =========================================================================== * Play Information * Map # : Map01 Single Player : No, but I can reduce you if I want Cooperative 2-4 Player : No, I can devour Deathmatch 2-4 Player : Yes, best with 4 players - great for 2 also Difficulty Settings : Not implemented, but I'm hard as... New Sounds : No, I've got the power New Music : Yes, Tool - Ænima New Graphics : Based on Ikblue, a couple of Adel's and Doom's gfx Demos Replaced : None, but I'd love to see some! (<email removed>) * Construction * Base : New level from scratch Build Time : Hours? Weeks? Months? Years? Decades? I dunno Editor(s) used : DCK 3.62, Zennode 0.98a, Wintex 4.3 Known Bugs : Possibly one or two misaligned textures because I got really lazy in the end of making this map. But you can only see them with ikbeholdl so if you find any then you are a loser. ;) May Not Run With... : doom2.exe, damn the vpo, damn the hom * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, etc.) as long as you include this file intact. If you want to put it on a cd collection contact me first and I'll probably grant permission... if you sell it... well all I can say about that is watch your back. * Where to get this WAD * http://doomnation.com/afterglow ftp://ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/Ports/d-f/dmdsac06.zip "I'm every inch a man, and I'll show you somehow..."