Names
Saturn Communications Complex
Description
A communications base that makes a pretty damn good level... Not a lot of story really. This is going to be included in a major DOOM 2 project tennatively called 'BIGGER' due out in a couple of months... It's gonna replace all 32 levels... (ambitious, huh?) (A little too ambitious... It never got finished so I'm releasing it as a single level...)
Filenames
satcmplx.wad
Size
377.68 KB
MD5
94dcac77798565ff7402da5f6add0cce
SHA-1
bf6ee1bbc9719775ab01051e148af7db3e428d9d
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
34
Maps
1
 
MAP01
================================================================
Title                   : Saturn Communications Complex
Filename                : SATCMPLX.WAD
Author                  : Pain Elemental (Jason Staples)
Email Address           : jstaples@oeonline.com
Misc. Author Info       : my 4th major PWAD effort... They're gettin better.
                         NOTE:  This level was packed with WARM v 1.4... if
                                you intend to modify any linedefs of sidedefs
                                you will have to 'unpack' it (with WARM) first.
Description             : A communications base that makes a pretty damn good
                          level... Not a lot of story really.  This is going
                          to be included in a major DOOM 2 project tennatively
                          called 'BIGGER' due out in a couple of months... It's
                          gonna replace all 32 levels... (ambitious, huh?)
                          (A little too ambitious... It never got finished so
                           I'm releasing it as a single level...)  

Additional Credits to   : Whoever sequenced the music... (Sorry I don't know
                          your name)
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (a lot of work involved in creating a single player &
                               multiplayer level)
Difficulty Settings     : Yes (the game is quite different on different skill
                               settings)
New Sounds              : No
New Graphics            : Yes (labels for areas, a tower texture)
New Music               : Yes (Burn by Nine Inch Nails)
Demos Replaced          : None (It's a pain in the ass if it isn't for your
                                version of DOOM)

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEEP v7.30S (until it got too big to save in the 
                          shareware version), then I finshed the level in 
                          in DETH v2.3... Nodes, Blockmap, & Segs were created
                          with DEEPBSP (part of the DEEP package) (NICE BSP
                          builder by the way... FAST as hell and able to
                          process .WADs of any size)  The REJECT map was built
                          with RMB v2.1 (Reject Map Builder) This level was
                          'packed'with WARM 1.4 (cuts about 80K off the final
                          .WAD size.  MIDI2MUS was used to convert the music to 
                          .MUS format.  The Antenna Tower texture was modeled in
                          POVCAD v3.0a and rendered in the excellent freeware
                          ray tracer POVRAY 2.0 (Persistence of Vision).  Text
                          labels for the rooms/areas were created with ProImage
                          Plus (another GREAT program).  Images were color 
                          quantised (sp?) scaled, and cropped with Paint Shop
                          Pro.  FINALLY DEUTEX v3.5 was used to condense all of
                          this shit into ONE PWAD.  (DEUTEX rules!)
                          
Known Bugs              : On Ultra Violence sometimes the game will crap out
                          with a M_Alloc error (memory allocation) if you've
                          played a good portion of the level and then try to
                          load a game.  This is due to the large number of
                          THINGS in my level.  This error is quite rare now.
                          (I had to go through and remove a lot of not so 
                          important decorations in the level).  Though this
                          bug is annoying, it merely forces you to restart DOOM
                          again... No real damage is done (you were trying to
                          load, anyways).  This error only happens to me when
                          I IDCLIP through a lot of the level and don't kill
                          anyone that I see and try to load... So... it's a 
                          minor bug.


* Permissions *

Authors MAY use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

You may do whatever you want with this file.


* Where to get this WAD *

FTP sites: ftp.cdrom.com/.2/idgames/levels/doom2/

BBS numbers: After Hours BBS (810)-545-4604

Other: Email me if you need a copy (but then why would you if you have this
       copy?)  Also e-mail me with any new bug reports, questions, comments,
       suggestions or breath mints.  My address is:  jstaples@oeonline.com

MAP01

DM Spawns
14
Co-op Spawns
4
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