MAP01, MAP02, PP_END
================================================================ Title : Scorched Hell Filename : S-HELL.WAD Author : Adam Landefeld Music : Rich �Weeds� Nagel Graphics : Rich �Weeds� Nagel (Buttons/Digits) : Adam Landefeld (Flames) Original Concept : Brit Willoughby Email Address : email@example.com Misc. Author Info : Author of misc. Eternal Doom levels, and midi composer. This Package Should Contain : S-HELL.WAD S-HELL.TXT S-HELL.ACS Description : See below... Additional Credits to : Thanks to all the developers of this great game, Rich for the music/gfx, and Brit for the cool idea! ================================================================ * Play Information * Episode and Level # : Hexen, Level 1 (and 2, see END ROUND button) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (in SINGLE PLAYER mode) New Sounds : No New Graphics : Yes New Music : Yes Demos Replaced : No * Construction * Base : New level from scratch. Editor(s) used : DCK 3.62 Known Bugs : No, but email me if you find one. * Copyright / Permissions * Authors may not use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file and all accompanying files, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. Shareware\freeware distributors and cd-rom publishers are welcome to it, provided I get a free copy of the final software package it is included in. * Where to get this WAD * FTP sites: ftp.cdrom.com Compuserve: GO ACTION // // // Description // // // -- What This Darn Thing Is -- This wad allows you to play a "Scorched Earth" type game in HeXen. You and your buddies (up to 4 players) have a platform with a cannon which you can fire at any speed/angle. You can also chose what projectile you want to fling at your opponent, and how many to fire at a time. -- The Three Modes Of Play -- There are three ways to play this wad. The first is SINGLE PLAYER mode. Just start HeXen up with the wad, and warp to map 1. Some monsters will spawn on platforms as targets, and after a while, the platform across from you, the "computer player", will begin to fire. The computer will always come close to hitting you, though it's firing parameters vary slightly for each shot. The DIFFICULTY SETTING will deterimine the computers rate of fire. When you start off, the monsters will not be "awake", and will not fire at you. If you want an extra challenge, "use" your current weapon and the monsters will start firing. Single player mode can be quite challenging with the monsters and computer player against you. The second mode is COOPERATIVE. This you play with up to four opponents. Each appears on his own platform, and you have at it! Hit F12 to view from other player(s) perspectives. The third and last mode is DEATHMATCH. This is not really recommended unless you like a little close up fighting mixed in. When you die (for any reason), there is the possiblity that you could spawn on someone else's platform. You can then beat them sensless, of course, and claim the platform as your own. -- All The Cool Buttons And Stuff -- There are three different controlls that dictate where your cannon will fire. *Speed: How fast (horizontally) the projectiles will fly *Angle: How far (up/down) the projectiles will fly *Rotation: Direction (left/right) the projectiles will fly Each control has a button to increase the value, and decrease the value. A digital display will give you a number to go along with the effect. A note on rotation...The buttons for this are labled "LEFT" and "RIGHT". These are left and right as you face the button to fire the cannon. Ok, so now you ask, "How the heck to I fire this thing?" Well, I'm gonna tell you. There are three buttons at the cannon. The one in the center that is attached to the cannon actually fires it. The one labled POWER selects how many projectiles to fire in each volley. There are 2 settings...low, and high. If you set it to high, there will be a longer forced delay between shots. The third button is MISSLE. This selects what kind of projectile you want to fire. There are the following selections: ARROW DART - Hard to see POISON DART - Hard to see RIPPER BALL - Most damage BLADE ICE SHARD - Hard to see FIREBALL The last button available is the END ROUND button. In SINGLE PLAYER mode, hitting this button ends the round, and starts the level anew. In DEATHMATCH and COOPERATIVE, ALL PLAYERS must hit their END ROUND buttons before the round will end. This keeps wussies from ending the round because they are getting pummled. Unfortunatly, the only way to get this feature to work was to include a duplicate of MAP01 in the MAP02 slot. There is no way to warp to the same level currently being played and have it start the level over again. So, I had to warp to MAP02. On MAP02, it warps to MAP01 etc... The last feature is the game randomization. Every so often, the game will randomize. Several thigns will happen: 1. Player platforms will move up or down a random amount 2. Cannon settings will be randomized 3. If in SINGLE PLAYER mode, monster platforms will move up or down a random amount -- The ACS Script For anyone who is interested, I included the script. I took some time to comment much of the code, so it should be fairly clear. The code pushes the limits of HeXen's script capabilites and uses messy workarounds though, so some of it may be confusing. The script is from MAP01...there are slight changes for the MAP02 duplicate to make it work for MAP02. -- Leftovers -- Well, I hope you have fun playing this. It really is a blast, either by yourself or with your buddies. A thanks to Rich for the music and graphics!