Names
Scream.wad
Filenames
scream.wad
Size
125.53 KB
MD5
fd13f5b771ab200f2a5022f00008d541
SHA-1
4d38796fde96f87f0b89cf8efccb40b3ad55f20a
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01

    ---- Scream Level ---
   "Zork - with a shotgun"

This level is a little larger and more involved than my last level
(Daemon2).

Scream is designed mainly for solo players.  I have no idea how well
it would play on deathmatch or co-op.

Scream incorporates some rather nasty puzzles which you will have to
solve to complete the level.  There are clues and you will have to
use your eyes and brain as well as your trigger finger.

A number of people sent me mail regarding Daemon2 - mostly claiming
I hadn't made doors or provided switches.  That's ok - after all,
I'm interested to hear of any bugs, but in all cases it was because
the players hadn't done something.  I can assure you that all of
the puzzles have been checked and tested.  They can all be solved
*without* resorting to cheat keys.  This applies to Scream as well.

BTW, to complete this level successfully you should end up with a
kill ratio of about 90%.  Not all of the monsters have to be killed :)
If you can do 100% - good luck to you - you are a true doom.god.

If you have any questions regarding Scream.wad, send them to the
address below.

Have fun.


Title:       Scream.wad
Author:      Cameron Newham (cam@iinet.com.au)
Type:        Standard (solo)
Level:       E1M1
Base:        New level from scratch
Build Time:  25+ Hours
Tools:       Deu 5.0, with BSP 1.0 providing node generation.
Bugs:        Possibly some texture alignment.

ftp:         ocf.unt.edu: /pub/incoming or /pub/doom/newwads

- cameron.
"We're talk'n swoon.  We're talk'n croon.
 We're talk'n moon in June.  We're talk'n..... DooM!"

MAP01

DM Spawns
3
Co-op Spawns
4
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