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Names
Scream.wad
Filenames
scream.wad
Size
125.53 KB
MD5
954d4b3c504169b3ba7a5be62f2a4d65
SHA-1
54d35d4815d77e5d67ea9fd40b3325d32afe12ba
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
MAP01

    ---- Scream Level ---
   "Zork - with a shotgun"

This level is a little larger and more involved than my last level
(Daemon2).

Scream is designed mainly for solo players.  I have no idea how well
it would play on deathmatch or co-op.

Scream incorporates some rather nasty puzzles which you will have to
solve to complete the level.  There are clues and you will have to
use your eyes and brain as well as your trigger finger.

A number of people sent me mail regarding Daemon2 - mostly claiming
I hadn't made doors or provided switches.  That's ok - after all,
I'm interested to hear of any bugs, but in all cases it was because
the players hadn't done something.  I can assure you that all of
the puzzles have been checked and tested.  They can all be solved
*without* resorting to cheat keys.  This applies to Scream as well.

BTW, to complete this level successfully you should end up with a
kill ratio of about 90%.  Not all of the monsters have to be killed :)
If you can do 100% - good luck to you - you are a true doom.god.

If you have any questions regarding Scream.wad, send them to the
address below.

Have fun.


Title:       Scream.wad
Author:      Cameron Newham (cam@iinet.com.au)
Type:        Standard (solo)
Level:       E1M1
Base:        New level from scratch
Build Time:  25+ Hours
Tools:       Deu 5.0, with BSP 1.0 providing node generation.
Bugs:        Possibly some texture alignment.

ftp:         ocf.unt.edu: /pub/incoming or /pub/doom/newwads

- cameron.
"We're talk'n swoon.  We're talk'n croon.
 We're talk'n moon in June.  We're talk'n..... DooM!"

MAP01

DM Spawns
3
Co-op Spawns
4
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