Semi-Mini DeathMatch Level
Semi-Mini DeathMatch Level
================================================================ Title : Semi-Mini DeathMatch Level File Name : MEDIDETH.WAD For : DOOM -and- DOOM II Author : Scott Smith Email Addresses : firstname.lastname@example.org email@example.com Other works : MINIDETH.WAD, CYBRDTH2.WAD, CYBRDETH.WAD, E1M1SAS.WAD, E2M1SAS.WAD, LMP10.EXE In progress : MAXIDETH.WAD (Part III in the series) ================================================================ * Play Information * Episode and Level # : E1M1 for DOOM, Map 1 for DOOM II. Single Player : No, though there -is- a plyr 1 start. Cooperative 2-4 Player : Cooperative play is for old ladies. Deathmatch 2-4 Player : Yes. Intended for 3 or 4 plyrs, but works very well with just two. ================================================================ * Description * This level is the successor to MINIDETH.WAD (Miniature Death- Match) and shares a similar theme. Those of you who have played MINIDETH may recognize a few things in MEDIDETH. It has been designed with more than two players in mind, though it works well with just two. It is roughly four times larger than its predecessor but still not very large and high frag counts can be achieved in a short period of time. The level is based around a large central room that is broken up by stacks of various sized crates that can be climbed and used to block incoming gun fire. There are many nooks and crannies to ambush from as well as a few easily defended sniper ledges that offer a good view of much of the level. There are numerous teleporters (located inside of certain crates) that give access to the more powerful weapons and a lift that leads to one of the sniper ledges, all of which are marked by small white arrows upon the floor. The plasma rifle is easy to get to but getting away with it is another matter; one misstep and you'll find yourself in an inescapable Archvile trap, much to the enjoyment of the other players, who can watch you getting tossed around like a ragdoll from the safety of the main room. This trap will only trigger in Multi-Player mode. Getting to the BFG requires the use of a hidden teleporter, a couple of jumps, and a stationary 180 degree turn (not necessarily in that order). The level has a few monsters (besides the archviles in the trap) that have been thrown in to keep everyone on their toes. You can choose which ones you'd like to have in the level by choosing the approprate skill setting: Skills 1 & 2 - A few roaming baby spiders, Chaingunners at the sniping windows, and the Archies in the trap. Skill 3 - Only the Archies in the trap. Skills 4 & 5 - A roaming Archvile (heheh... watch your buddies literally fly over the crates!) and the Archies in the trap. Obviously, in order to take full advantage of the Archvile trap, you need to play without the -NOMONSTERS parameter. When playing with 3 or 4 players, use -DEATHMATCH instead of -ALTDEATH; this will ensure that everyone has immediate access to a weapon. If you play the level with roaming monsters, you may want to add the -RESPAWN parameter so that the monsters will keep coming back. This level also works with the original DOOM. When played in DOOM, all of the DOOM II monsters and power-ups are replaced with original DOOM monsters and power-ups; the Archvile trap becomes a Baron trap. The level has the same new music for Both DOOM and DOOM II. Making this level compatible with both games meant a larger file size, but it's not overly large and should only take a minute or two to download. I'd like to thank all of the regular DOOMers at CRIS, who have done lots of Multi-Player playtesting in both this level and it's predecessor. Sje deserves special mention for being the first to entertain us by getting caught in the Archvile trap. Heheh... I looked up and saw the bottom of your feet, Sje! Thanks also to Mike Stevens (I TOLD you that you couldn't get any frags on me using that steering wheel, FOOL!) for the idea of raising the player's height in front of the sniper's windows to allow better clearance for rockets (the result of which is those small stone bricks at each window). Finally, I'd like to thank Jazz411@aol.com, whose VERYTINY.WAD gave me the idea for MINIDETH (baby brother to MEDIDETH). I'd appreciate any feedback that you have to offer and I'd love to see some of your recorded games in this level (mail 'em to the CRIS address, since the AOL address doesn't handle attached files via the INET very well... unless you're on AOL or CRIS, then just e-mail them to ScottAllyn). ================================================================ * How To Play * To load MEDIDETH into the game, copy MEDIDETH.WAD to your DOOM or DOOM II directory and enter: doom -file MEDIDETH.WAD or doom2 -file MEDIDETH.WAD To play it over the modem or on a network, consult the game docs and the FAQ. If you still need help, e-mail me. ================================================================ * Permissions * Authors may NOT use this level as a base to build additional levels without giving me credit for the original version, as well as stating the changes made within a text file. Also, please don't recycle the MEDIDETH name with your modified version. I've found a few modified versions of my other levels being passed around with no mention that I created the original version, and that SUCKS! Please have a little respect for the time involved in creating this WAD by at least mentioning the original author! You may distribute MEDIDETH.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file INTACT. If MEDIDETH.WAD is to be distributed under the MEDIDETH name, the embedded ENDOOM directory entry MUST be included (that's the credits that get displayed after quitting the game. If MEDIDETH is not mentioned there, someone has been screwing with the level! Contact me and I'll send you a new copy).