Replaces MAP01 of Doom II. Shadows Den is a map dedicated to my friends cat, who passed away after 10+ years in their family. The map is about preparing for massive monster attacks and then having a brawl while still staying pretty detailed and nice. The map features new music as well, and plenty of added secrets including a memorial.
=========================================================================== Advanced engine needed : ZDoom Based Primary purpose : Single + coop play =========================================================================== Title : Shadows Den Filename : SHADOWSDEN.WAD Release date : December 19th, 2009 Author : Avery Ross (AveryMaurice) Email Address : firstname.lastname@example.org Misc. Author Info : My first real, full level WAD that I am releasing. Its the first one I feel is good enough for release and is probably one of my favorites I've made. Description : Replaces MAP01 of Doom II. Shadows Den is a map dedicated to my friends cat, who passed away after 10+ years in their family. The map is about preparing for massive monster attacks and then having a brawl while still staying pretty detailed and nice. The map features new music as well, and plenty of added secrets including a memorial. Additional Credits to : Brandon B. for waiting patiently while I finished it, and my dad for saying it was "cool" to the point that he actually attempted to make a map. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Some months since I forgot about it and resumed, probablly a week total. Editor(s) used : Doom Builder 2, XWE. Known Bugs : In Doom Builder 2, some sectors appear untextured even though they are. The Shadow memorial appears badly aligned on certain source ports. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: www.doomworld.com and other websites where I post it.