Names
"Shoots" -N- Ladders 2.0 (DOOM II)
Description
I think you're gonna like this one. Ladders. No, really. A level map with blinking indicators. Mayhem. Destruction. Plot twists. Air ducts. Vents. Secrets. Suspense.
Filenames
shoots20.wad
Size
576.16 KB
MD5
d9e6ac58251217be81667cdbb378df03
SHA-1
8cf37a422b0c664bc3554d8ca6b2ccc60d338426
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
34
Maps
1
 
MAP01
================================================================
Title                   : "Shoots" -N- Ladders 2.0 (DOOM II)
Filename                : SHOOTS20.WAD
Author                  : Lloyd Shelby
Email Address           : lshelby@indy.net
Misc. Author Info       : 6' tall, graying hair, sleeps occasionally.

Description             : I think you're gonna like this one.
                          Ladders. No, really. A level map with blinking
                          indicators. Mayhem. Destruction. Plot twists.
                          Air ducts. Vents. Secrets. Suspense.

Additional Credits to   : The authors of DEU 5.21, DCK 1.1a and 2.1b,
                          BSP 1.2x, WACKER b7, DEUTEX 3.3, RMB 1.2,
                          and, of course, DOOM!
================================================================

* Play Information *

Level #                 : DOOM II MAP01
Single Player           : Yes (It IS playable, believe it or not.)
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : YES!!!
Difficulty Settings     : Not implemented at all. (Use UltraViolence -
                                                don't be a weenie)
New Sounds              : No
New Graphics            : Yes.
New Music               : No
Demos Replaced          : None (full .LMP available)

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21 GCC, DCK 1.1b, DCK 2.1b, BSP 1.2x,
                          WACKER b7, DEUTEX 3.3, RMB 1.2.  This wad is over
                          500K for one level (whew) and underwent approximately
                          150 different revisions, about 30 of which were
                          lost when one of the tools crashed in mid-stream,
                          for whatever reason.  Probably not the tools'
                          fault. I did some really wierd stuff to fool the
                          DOOM engine.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com

Welcome to SHOOTS -N- LADDERS, the sequel to CARDIAC ARREST. One or two raves
poured in, so I figured I would top it. I think I did. I did some really strange
things to the DOOM engine, but I managed to pull it off. This level has
functional ladders throughout (not new, but at least well done). Also a tunnel
system and a HVAC system. The warehouse was designed specifically for
DEATHMATCH, and it is also fun to run around the other areas in hot pursuit
with a rocket launcher.

It is not a large level, but the additional sectors for the ladders make it
slow on < 486 computers. Also, if you have less than 4MB, I wouldn't
recommend saving (crashed when I tried this on my 386-40 4Mb).

Check out the map.  I think that this is -really- cool.

Pay for DOOM II.

Direct questions, comments, slander, etc. to lshelby@indy.net or
alt.games.doom.  I read the mail and a.g.d fairly regularly. If you like it,
please post.

The DOOM2 version is somewhat tougher than the DOOM version. However, there
are some VERY helpful secret rooms. Perhaps in the air vents. Check your
map.

Oh, by the way... Pay attention when you energize the gate.

Have fun.

Lloyd Shelby
lshelby@indy.net


DECRYPTION SUCCESSFUL.
SOURCE_ID: UAC44-356
MESSAGE_ID: 3389i329KR_CLASS
SSPACE HEADER 1102S-NNP-5 !!! CLASSIFIED - EYES ONLY !!!

**   **   ***   *******
**   **  ** **  **   **
**   **  *****  **
**   **  ** **  **   **
******* **   ** *******

****  *      **   ****  ****  *  ****  *  ****  ***
*     *     *  *   *     *    *  *     *  *     *  *
*     *     ****    *     *   *  **    *  **    *  *
****  ****  *  *  ****  ****  *  *     *  ****  **

REG 55-3n PARA 14 LINE 5 AND FOLLOWING:
THE READING OF THIS CLASSIFIED TRANSMISSION BY ANY PARTIES NOT GIVEN
PRIOR CERTIFIED WRITTEN CLEARANCE BY THE GOVERNING BOARD OF THE UAC IS AN
OFFENSE PUNISHIBLE BY UP TO 30 YEAR IMPRISONMENT.  << IF YOU ARE NOT
AUTHORIZED TO READ THIS TRANSMISSION, DELETE IT IMMEDIATELY!!! >>

TRANSMISSION BEGINS: 3389i329KR_CLASS

CODE 5 PRIORITY.

PRIOR MISSION TO PHOBOS DEEMED UNSUCCESSFUL BY HIGH COMMAND. DUE TO
RECENT INVASION OF EARTH, IMMEDIATE ACTION MUST BE TAKEN TO DETERMINE
SOURCE OF INVASION AND SECURE TRANSPORT GATE.

LANDING PARTY WILL TELEPORT INTO HOLDING AREA OF PHOBOS GATE. LIFE FORM
SCANS INDICATE LARGE NUMBERS OF INDETERMINATE LIFE FORMS. SECURE HOLDING
AREA, WAREHOUSE, STAGING AREA, AND GATE PROPER. ALL LIFE FORMS IN BASE
ARE HEREBY DESIGNATED HOSTILES.

ONCE ALL AREAS ARE SECURED, POWER MUST BE RESTORED TO THE MAIN GATE TO
PREPARE FOR ASSAULT.  SCANS OF COMPUTER SYSTEM INTEGRITY SHOW THAT ALL
MAIN BANKS FOR GATE HAVE BEEN RENDERED INACTIVE. AUXILLIARY SYSTEMS WILL
BE REQUIRED TO ENERGIZE GATE. MAINTENANCE TUNNELS ACCESS THE AUX CONTROL
ROOM.  ALL MAINTENANCE ACCESS DOORS ARE SEALED (PER RG 54:2.P3) BUT IT
SHOULD BE POSSIBLE TO LOCATE SECURITY KEYS FOR THESE DOORS. ENGAGE ALL
BYPASSES (PER MAP) AND ROUTE ALL FOUR POWER CIRCUITS TO GATE. FROM THERE
UTILIZE NORMAL GATE ENABLE PROCEDURE.

GOOD LUCK
TRANSMISSION ENDS: 3389i329KR_CLASS


MAP01

DM Spawns
14
Co-op Spawns
4
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