Names
Showdown
Description
This level was designed for Deathmatch. Whoever is on the outermost level has complete control over two crushing ceilings. However, the crushing ceiling can be stopped at any time by crossing the outer linedef of that particular circular ceiling. On the highest level, stepping on the red square will activate one of the ceilings, and the black square will turn it off.
Filenames
showdown.wad
Size
34.47 KB
MD5
11e028016b3e5aecacc700bb2b06c208
SHA-1
51ae8b25c0d86598c46052bd19e41bffa67579d6
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
           The DOOM .LMP Film Collection: Collector's Edition

Title      :  Not a shot fired.
Category   :  Hall of Fame
Recorded by:  Michael Houston  Date :  February 20, 1994
Episode    :  2                Level:  9        Skill: Ultra Violent

Summary:

A favorite level of mine, since there are so many monsters and plenty of 
fighting going on, none of it requiring you. I also managed to catch an
great battle between the final Cacodemon and Baron.

In this instance, I decided to use only the chainsaw, and to use it only
after the dust had cleared. Luckly, there was only one Baron of Hell left, 
although he was far from finished.

=========================================================================
Title                   : Showdown      
Author                  : Jawed Karim               
                                                       
Email Address           : jawed@infiniti.org (preferred)
                          jawed.karim@flight.org 

Description             : This level was designed for Deathmatch. Whoever
                          is on the outermost level has complete control
                          over two crushing ceilings. However, the crushing
                          ceiling can be stopped at any time by crossing the
                          outer linedef of that particular circular ceiling.
                          On the highest level, stepping on the red square
                          will activate one of the ceilings, and the black
                          square will turn it off.

Additional Credits to   : Mike Raiter for testing deathmatch (and beating 
                          me! Argh).
=========================================================================

* Play Information *

Episode and Level #     : 01
Single Player           : yes (tested)
Cooperative 2-4 Player  : yes (not tested)
Deathmatch 2-4 Player   : yes (tested)
Difficulty Settings     : no
New Sounds              : no
New Music               : yes (Map01)
New Graphics            : no
Demos Replaced          : none

* Construction *

Base                    : New level from scratch.
Build Time              : About 30 hours
Editor(s) used          : DEU 5.21 and Edmap 1.24
Known Bugs              : "Hall of Mirrors" effects. These are due to the
                          DOOM2 engine, NOT showdown.wad because it's
                          pushing the engine to its limits.


* Copyright / Permissions *

You may use this file and distribute it freely as long as you include
this textfile.  However, you may NOT modify this level in any way or use 
it as a base for another level.

MAP01

DM Spawns
4
Co-op Spawns
4
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