Names
Six Skulls - Part One
Description
Three clean deathmatch levels. -Tried my best to make them play AND look okay.
Filenames
6skuls01.wad
Size
266.13 KB
MD5
5061c59ca7e7b5d11fd6f06eac46d0c1
SHA-1
dd978c65e37ff524e2ffd031656513e2023195c0
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
34
Maps
3
 
MAP02, MAP03, MAP04
================================================================
Title                   : Six Skulls - Part One  
Filename                : 6SKULS01.WAD
Author                  : Marin Gazzari
Email Address           : a8731nac@pcserv.univie.ac.at
Misc. Author Info       : Student of Biology in Vienna, Austria
                          with too much spare time - obviously.
                          Would like to play more DM (who wouldn't ?)

Description             : Three clean deathmatch levels.
                          -Tried my best to make them play AND look okay.  

Additional Credits to   : The makers of DEU and DETH - IMHO the best editors 
                          for serious editing
                          iD software
                          Colin Reed for a great node builder  
                          Everybody else out there who writes DOOM utils 
                          or WADs
                          Special thanks go to my girlfriend Michi for 
                          general support and help with texture choice.
================================================================

* Play Information *
Game                    : DoomII
Episode and Level #     : Map02 - Map04
Single Player           : Yes - the infamous trainer mode - use trainer.bat
Cooperative 2-4 Player  : Kinda. Coop starts exist. 
Deathmatch 2-4 Player   : How did ya come to think of THAT ?!?
Difficulty Settings     : YES ! - See below
New Sounds              : No
New Graphics            : One texture
New Music               : No
Demos Replaced          : None
Exits                   : Yes

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH - the best by far! Super stable & comfortable,
                          with the great DEU interface - lets you control 
                          every single vertex (sector draw mode - BAH !).

                          Zennode for quick building - way fast.

                          Colin Reed's BSP for final build - NO node bugs

                          Deep - only once or twice to try new textures
                          
                          RMB for a clean reject map - you want your rockets
                          to cause some pain, don't you ?

                          NWT to put it all together - nice tool, thanx TIC.  


Known Bugs              : 2 malaligned textures - find them and get 
                          your money back! <g>
                          No, seriously, if you find any, flame me at
                          a8731nac@pcserv.univie.ac.at !




Skill level information :

      Deathmatch 2.0 is supported on all skill levels.
      However, the recommended mode of play is old deathmatch. 

      Skills 1,2 & 3 have a few sarges and maybe a chaingunner running around, 
      just in case you need even more excitement. Don't forget to set RESPAWN!
      On 4 & 5 there are lots of imps for single player trainer mode. Switch 
      them off for DM. 
 
    Skill 1 & 2 : Have conventional weapons only, no BFG or plasma guns.
     
    Skill 3     : Is heavy on heavy weapons: more launchers, BFG, plasma, less 
                  smaller weapons, no chainsaws you might accidentally pick up.
   
  * Skill 4 & 5 : Is what these levels were built for:
                  A carefully selected blend of all the finest guns
                  available for DOOMII - spicy and rich in flavour, but well
                  balanced nevertheless.
                  Use skill 5 on old deathmatch to get the most enjoyment and
                  overall satisfaction ("pure family entertainment" - who
                  said that ?).


About the levels : 

      The exits are clearly marked and have a skull texture nearby. Can't be 
      confused with anything else.

    * Map02 has a very simple layout and is relatively small. 
      -Don't miss the teleport behind the pipe texture where the launcher is. 
      -There are also two lifts leading away from that spot.
      -The switch on the north wall will lower the nearby chaingun. 
      -Down in the arena, the squares on the floor will open the next door. 
      
    * MAP03 is a bit larger, but is very open and should provide very fast
      play. The doors can be closed, though.
      -To get the plasma gun, lower the metal bars in front of it
       and keep pressing forward, or you'll miss it.

    * MAP04 is the biggest of the three and is best played in 3- or 4-player
      games, though two players will play just fine if they don't hide all 
      the time.
      -The crate with the chaingun can be lowered.
      -The teleporters by the BFG are kinda random - take care !
      -The drain in the nukage will take you to the SSG behind the bars.
       
    * Trainer mode is a rather stupid idea: Run trainer.bat and try to kill 
      all the monsters on the level at least twice and get all the weapons
      before you head for the exit. Map02 and 04 are easy, but on 03, there's
      nowhere you could hide - give it a try !

 
If I get some feedback, I might make more. I already have two very small 
maps nearly done, so if I get some feedback, I could finish and upload them.  

I'd also love to see multiplayer demos (might upload my own sometime),
so record, uuencode and send off to me!

Where to get this from :

 ftp.cdrom.com and its mirrors
 
Thank you for playing 6skuls, I hope it was worth the download.

MAP02

DM Spawns
8
Co-op Spawns
4

MAP03

DM Spawns
10
Co-op Spawns
4

MAP04

DM Spawns
10
Co-op Spawns
4
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