Names
Six Ways to Die
Description
Two maps that extensively feature functional 3D architecture and fierce fighting. The first map, Six Ways to Die, has finely balanced ammo and health at UV skill. Cautious playing is recommended; if all else fails, use the berserk you get at the start. Find all 6 secrets to access the Super Secret Level. [Refer to the file named secrets.txt] The second map, Palais des Cauchemars, has a good amount of ammo and health, but monster-infighting is strongly encouraged. It's easy to use ammo unnecessarily and find your weapon chamber empty at UV skill.
Filenames
6way2die.wad
Size
1.82 MB
MD5
55ec3410d7e69461c9b445ef8dead867
SHA-1
80acbd4edba17ab241d36e1257a50ad787c7313c
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM
Lumps
26
Maps
2
 
MAP31, MAP32
======================================================================
Advanced engine needed  : GZDooM V1.5.6 or higher

Primary purpose         : Single play. Each map playable with pistol start.

======================================================================
Title                   : Six Ways to Die
Filename                : 6way2die.wad
                          6way2die.txt
  secrets.txt
Release date            : December 27, 2011
Author                  : ReX Claussen
Email Address           : <email removed>
Other Files By Author   :

Wads requiring a source port to prevent VPO errors or for specific features of the port:

08/04/99Pugilist.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=10322]
09/06/99Fear_Isl.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10388]
09/29/99Decimate.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10413]
12/05/99Complex.wad  -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10500]
06/13/03Map18 of CCproj.wad, the Community Chest megawad [http://www.doomworld.com/idgames/index.php?id=12021]
10/09/03Fear_Sta.wad -- 1 level for ZDooM [http://www.doomworld.com/idgames/index.php?id=12215]
07/06/05Fear_Key.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13697]
01/03/06Fear_Sin.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14097]
01/08/06Maps 24 and 32 of NDCP.wad, the New DooM Community Project [http://www.doomworld.com/idgames/index.php?id=14102]
12/18/07Fear_Ash.wad -- 3 levels for DooM2 [http://www.doomworld.com/idgames/index.php?id=15177]
07/31/11SnowE2M8.wad -- 1 level for DooM Episode II [http://www.doomworld.com/idgames/?id=16540]

Conversions:

02/06/00Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10570]
04/11/00Phoenix.wad  -- 5 levels using Quake2 textures (source port required) [http://www.doomworld.com/idgames/index.php?id=10671]
09/24/00Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM [http://www.doomworld.com/idgames/index.php?id=10888]
12/30/00Temple2.wad  -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11029]
10/29/01Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM [http://www.doomworld.com/idgames/index.php?id=11385]
04/18/03Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM [http://www.doomworld.com/idgames/index.php?id=11970]
01/11/08Maps 8-10 of ED4_RFO1.wad, TeamTNT's Eternal DooM: Return From Oblivion [http://www.doomworld.com/idgames/index.php?id=15193]
03/31/10Paranoid.wad -- 8 level Half-Life total conversion hub, for GZDooM; member The Persecution Complex [http://www.doomworld.com/idgames/index.php?id=16290]
11/22/11Phobos-g.wad -- 9-level GZDooM hub for DooM Episode I; member The Persecution Complex [http://www.doomworld.com/idgames/?id=16650]

Wads requiring no source port:

12/21/99Arena_01.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=10514]
01/24/02Invictus.wad -- 1 level for DooM [http://www.doomworld.com/idgames/index.php?id=11469]
01/24/02Wicked_1.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11470]
02/05/02Wicked_2.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11487]
02/27/02Wicked_3.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11494]
05/17/02Wicked_4.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11563]
10/14/02Wicked_5.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=11693]
06/11/03Wicked_6.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=12018]
09/09/04phobos_v.wad -- 9-level replacement for DooM Episode I [http://www.doomworld.com/idgames/index.php?id=12835]
02/03/05Wicked_7.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=13191]
09/14/06Wicked_8.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/index.php?id=14585]
06/29/11Wicked_9.wad -- 1 level for DooM2 [http://www.doomworld.com/idgames/?id=16520]
11/29/11deimos_v.wad -- 9-level replacement for DooM Episode II http://www.doomworld.com/idgames/?id=16662]

Misc. Author Info       : Used car salesman, would be more than happy to sell you the Brooklyn Bridge.
Description             : Two maps that extensively feature functional 3D architecture and fierce fighting.

  The first map, Six Ways to Die, has finely balanced ammo and health at UV skill.
  Cautious playing is recommended; if all else fails, use the berserk you get at the start.
  Find all 6 secrets to access the Super Secret Level. [Refer to the file named secrets.txt]

  The second map, Palais des Cauchemars, has a good amount of ammo and health, but monster-infighting
  is strongly encouraged. It's easy to use ammo unnecessarily and find your weapon chamber empty at UV skill.

Thanks to:  id Software; Randy Heit for ZDooM, Graf Zahl for GZDooM.

======================================================================
* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom II
Map #                   : Map 31 & Map 32
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

* Construction *

Base                    : Two levels from scratch.

Build Time              : Two years, off and on (mostly off).
Editor(s) used          : WadAuthor for map-building; XWE for merging the maps into a single wad
Known Bugs              : None.

May Not Run With...     : The Bulls of Pamplona.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute Six Ways to Die in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)

MAP31

DM Spawns
0
Co-op Spawns
1

MAP32

DM Spawns
0
Co-op Spawns
1
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