Ultra-vertical map with very few of the power weapons. Thus armour and resource control are the key to success. Running in OpenGL is almost a necessity, since the y-shearing in software will put you at a huge disadvantage through not being able to look down at the lower tiers.
=========================================================================== Advanced engine needed : Legacy 1.40 or higher Game mode : Deathmatch only =========================================================================== Title : Slime Pit Filename : toxdm1.wad Release date : 13th May, 2004. Author : toxicfluff Email Address : Other Files By Author : No others yet released for Doom Description : Ultra-vertical map with very few of the power weapons. Thus armour and resource control are the key to success. Running in OpenGL is almost a necessity, since the y-shearing in software will put you at a huge disadvantage through not being able to look down at the lower tiers. Additional Credits to : -Sock, for his excellent Tech1 texture set and maps -ID for Doom -The Legacy team for making the Legacy port, without which this map wouldn't have been possible -Ravage, for his flameball graphics which I've reused countless times in different forms now -Iori, Xio, Exl, Doomad, Frades and Doomgoat for testing my various projects =========================================================================== * What is included * New levels : Map01 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : Yes, embedded in the wad Demos : Yes Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Deathmatch 2-4 Player : Supports up to about 4 players comfortably, although designed for 1v1 Other game styles : No Difficulty Settings : No * Construction * Base : My own Q2-era fluffdm1 Build Time : Due to lazyness, too fucking long (month or so?) Editor(s) used : Doom Builder, Deepsea, XWE and Wintex Known Bugs : No map related bugs I can think of Will Not Run With... : Any port other than Legacy * Copyright / Permissions * You MAY use the contents of this file as a base for modification or reuse. Should you choose to do so, please propagate the relevant credits to your project's readme. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors