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Names
Solid Colours
Filenames
solids3.wad
Size
22.95 KB
MD5
e03fc28c92d85ffcb84d464d60cd67b4
SHA-1
7cc6325169d3f3bc1e2bd8595f197c099f82353e
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Maps
0
============ General Info - TEXTURE WAD FILES ==============
              Title : Solid Colours
           Filename : SOLIDS3.WAD
               Date : June 25, 1997
             Author : Sonya Roberts and Brian "R.B.W." Peterson
    Email Addresses : Sonya Roberts -- sonya_roberts@geocities.com
                      Brian "R.B.W." Peterson -- rbw.quake@juno.com
        Description : Set of solid colours (regular and fullbrights) 
                      for use in texturing objects.
     Download Sites : ftp://ftp.cdrom.com/pub/quake/graphics/texture_wads
 Additional Credits : Creators of AdQuedit, Photoshop, and Paint Shop Pro
                      Special thanks to Dan Bickell of QuakeLab for the 
                      "QUAKE GRAPHICS EDITING FAQ"


======================= Construction =======================

   Style of Textures: Other (Solid Colours)
 Number of Textures : 57
     Editor(s) used : Photoshop, AdQuedit, and Paint Shop Pro
         Known Bugs : None... e-mail Brian at rbw.quake@juno.com if you find any.
         Build Time : I dunno...  I messed with Sonya's original SOLIDS.WAD for 
                      a while before I figured out what was wrong.  Probably about 
                      two hours.


======================== Other Info ========================

All the solid colours are named beginning with "solid_", fullbright solids 
start with "fb_".  Sonya tried to included a light, medium, and dark 
entry for each colour.

In the original SOLIDS.WAD, there was a texture named "solid_g_pink" which 
actually turned out to be black (RGB 0x000000) for some reason.  I looked 
through the fullbright colors and found nothing resembling pink, so I have 
removed it from SOLIDS3.WAD.  (BTW, SOLIDS2.WAD is not available for the 
public, it was an internal version that I used when troubleshooting the 
origianl SOLIDS.WAD.)

The main problem with Sonya's SOLIDS.WAD was that the MipMaps (textures) were 
only 8 pixels by 8 pixels (which is what the AdQuedit manual says is the minimum 
size for a MipMap).  Unfortunately, Quake requires that textures be multiples 
of 16 pixels in both dimensions.  Oh well, no biggie.

<RAMBLE ALERT!!!>
Okay, now for the "British English vs. American English" bit... I assume Sonya 
made the title "Solid Colours" because she lives in Canada and, therefore, uses 
British English.  I live in the United States and use American English, so I 
probably would have called it "Solid Colors".  I thought I was going to make a 
point here, but I guess I was wrong... oh well.
</RAMBLE ALERT!!!>

================== Copyright / Permissions =================
This WAD file may be distributed over the Internet and/or BBS systems.

You are NOT authorized to put this WAD file on any CD-ROM or distribute it for profit 
in any way without the express written permission of both Sonya Roberts and Brian 
Peterson.

Permission to distribute this WAD file on the Qoole Web/ftp site and on the Qoole 
CD-ROM is hereby granted by both Sonya Roberts and Brian Peterson.

Permission to distribute this WAD file on the Walnut Creek Web/ftp site and on 
Walnut Creek CD-ROMs is hereby granted by both Sonya Roberts and Brian Peterson.
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