Names
Space Deathmatch V (1.1 bugfix update)
Description
: The Skulltag wad with which one ushers in the future.
Filenames
spacedm5.pk3
Size
8.97 MB
MD5
1362b5027aba816b06c1813adcc9d78a
SHA-1
4c771f361f31213867501a53108738835688c341
WAD Type
PK3
IWAD
DOOM2
Engine
ZANDRONUM
Lumps
20
Maps
35
 
MAP18, S5COOP01, S5COOP02, S5COOP03, S5CTF01, S5CTF02, S5CTF03, S5CTF04, S5CTF05, S5CTF06, S5CTF07, S5CTF08, S5CTF09, S5DM01, S5DM02, S5DM03, S5DM04, S5DM05, S5DM06, S5DM07, S5DM08, S5DM09, S5DM10, S5DM11, S5DM12, S5DM13, S5DM14, S5DM15, S5DM16, S5DM17, S5DM18, S5ST01, S5ST02, S5ST03, S5ST04


                       The Jetsons proudly present

     _______  _____   _____   _____   ______ ______   _____  _______
     \______ |_____] |_____| |       |______ |     \ |  |  | |______
     ______/ |       |     | |_____  |______ |_____/ |  |  | ______/


===========================================================================
Advanced engine needed  : Skulltag
Primary purpose         : Deathmatch
===========================================================================
Title                   : Space Deathmatch V (1.1 bugfix update)
Filename                : SPACEDM5.pk3
Release date            : 01/01/2010
Author                  : Various [Jetsons] members:
                          Esselfortium
                          Zap610
                          Xaser
                          Kate
                          RottKing
                          Killingblair
                          deathz0r
                          Revenant
                          Tun
                          MasterOFDeath
                          Kuchi
                          ClonedPickle
                          Xaver
                          Tango
                          Bank

In loving memory of     : DJ Space Club and His Spacetown Band
                          "He was just a guy"

Email Address           : esselfortium@gmail.com
Other Files By Author   : SPACEDM1.WAD, SPACEDM2.WAD, SPACEDM3.WAD,
                          SPACEDM4.WAD, NIGERIA6.WAD, etc etc.

Misc. Author Info       : This is a dude who, 700 years ago, totally
                          ravaged China, and who, we were told, two hours
                          ago totally ravaged Oshman's Sporting Goods.

                          He is an athletic and smooth-talking corporate
                          personality who wears blue and red tights, a red
                          cape, white gloves, and the Duff logo emblazoned
                          across his chest. The costume - featuring a red
                          hat, dark sunglasses, and a "utility belt" of beer
                          cans around his waist - is designed to create
                          awareness of Duff.

                          He is generally dressed for desert travel. He wears
                          a light blue (FF4080FF), cotton, long-sleeve shirt,
                          denim jeans of the standard blue color, leather
                          sandals, standard-height, white (FFFFFFFF) cotton
                          socks, and light-weight clothing. He has blonde,
                          spiky hair two inches long.

                          Presently he has a condition known as "Three Stooges
                          Syndrome" wherein a delicate homeostasis is
                          established by the presence in his body of every
                          known disease and other newly-discovered diseases
                          unique to him, which, all trying to attack his body
                          simultaneously, mutually cancel each other.

                          He has several quirks, including unprompted laughter,
                          non sequiturs and leaning back with his hands behind
                          his head.

                          She's a legit hardcore military babe who just
                          happens to wear more eyeliner than Johnny Depp on
                          Broadway! Her hobbies include shouting orders into
                          empty hallways,biting her lip, and yelling at Our Hero
                          so that we can feel bad that people are being mean to
                          him. Off-screen, she's the frontwoman for every band
                          you've ever heard in Hot Topic.

                          He is also so radioactive that he poses a danger to
                          himself and others. And he is also, unfortunately, an
                          escaped convict.

                          He interpreted this condition as indestructibility,
                          although the doctor who made the diagnosis suggested
                          that the slightest breeze could kill him. Physically
                          weak, he often has difficulty performing such simple
                          actions as giving a thumbs-up, receiving a hug,
                          crushing a paper cup, and crushing an insect by
                          stepping on it. He is light enough to be pushed over
                          by an ant, a banknote or a high-five, carried away
                          by a single bee, or pushed down by a sponge resting
                          on his head while taking a bath-in which he nearly
                          drowned.

                          Suddenly aware that he has so much to live for, he
                          bursts out of the pool in possibly the most 
                          poorly disguised baptismal analogy ever attempted on
                          film. The end.

Description:            : The Skulltag wad with which one ushers in the
                          future.

Additional Credits to   : Bank for the artwork used in the
                          WINERPIC/LOSERPIC intermissions.

                          Wartorn and Yomoneyboat for finding stuff to be
                          used in the creation of the Fat Albert skin.

                          Revenant for this txt's author bio.

                          CSonicGo for this txt's flag care rules.

                          Everyone who said "spacedm5 sucks" during the
                          years of its development.

                          Shaikoten for the "your skill is not enough"
                          medal graphic.

                          The rest of #jetsons for continual emotional support.
===========================================================================
* What is included *

New levels              : Absolutely, yes. Quite a few in fact
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Skulltag


* Play Information *

Game                    : Doom 2
Map #                   : S5DM01-S5DM18, S5CTF01-S5CTF09, S5ST01-S5ST04,
                          S5COOP01-S5COOP03

                          S5DM01: Planet Xerox
                          Author: Esselfortium
                          Description: A simple but fun height-varied
                          layout in a void setting, this was the first
                          "serious" map I did for SPACEDM5 back in 2007.

                          S5DM02: Moon Shoes
                          Author: Esselfortium
                          Description: Probably my favorite of all the DM
                          maps I've created, this one is a big city of
                          skyscrapers floating in space. Jump between them,
                          go inside some of the buildings, discover paths
                          that lead you on crazy jumps taking you all the
                          way across the map...

                          S5DM03: The Boston UAC Tea Party
                          Author: Esselfortium
                          Description: The most successful of my experimental
                          endeavors for this wad, The Boston UAC Tea Party
                          is somewhat unique in that half the gameplay takes
                          place underwater. A faux-3D setup using silent
                          teleporters to result in a submerged layout of
                          coral, rocks, floating crates, a boat, etc...
                          How do your weapons work underwater?
                          It's the future, shut up.

                          S5DM04: Mr. Spacely's Sprocket Surprise!
                          Author: Zap610
                          Description: It's Girg's birthday and Mr. Spacely
                          wants to throw him a surprise party.  However, a rumor
                          has been going around that Girg is having an affair
                          with his wife, so Spacely decided to throw Girg a
                          surprise he'll never forget - or survive!

                          S5DM05: Jetsons Go To Skiing Planet Zorgon
                          Author: Esselfortium
                          Description: Oh yeah, this is one of the weird ones.
                          Super Mario 64 ice-level music combined with some of
                          my first attempts at making slopes. Not for "serious"
                          play, but who cares?

                          S5DM06: Planet Xerox: Xerox Edition
                          Author: Xaser
                          Description: A Xaserious reworking of S5DM01, featuring
                          a new, more complex arrangement of platforms and an
                          added network of walkways floating high above the original
                          layout.

                          S5DM07: Jetsons Space Club 7
                          Author: Esselfortium
                          Description: Literally the first map ever made for
                          SPACEDM5. A few days after the first 32in24, in which
                          I made my two first ever DM maps, I got the idea to
                          make a space/void level inspired by vague memories of
                          playing levels like Unreal Tournament's "Morpheus".
                          This being my first ever attempt at a ZDoom map, I got
                          caught up in the technics of it and ended up just making
                          a completely goofy, ridiculous layout of floating square
                          platforms instead of the epic scenes I had originally
                          envisioned. This used to be in the MAP01 slot, and it
                          was used as a lobby of sorts.

                          S5DM08: Asteroid Excursion 23
                          Author: Esselfortium
                          Description: A small layout I did one day in an attempt
                          to replicate the gameplay style that I had gotten when I
                          made Planet Xerox. It's much...smaller, though. I think
                          this might be the only SPACEDM5 void-platformer map where
                          you're more likely to stay alive if you *don't* try
                          jumping.

                          S5DM09: Angsty Water Map ;_;
                          Author: Xaser
                          Description: A level focused around a floating block of
                          water, including switches that, once per minute, can be
                          used to turn the void into an infinite vertical teleport
                          loop.
                          Note: This map requires OpenGL, because ZDoom's software
                          renderer is incapable of correctly handling the portal
                          usage in it. Sorry dudes!

                          S5DM10: 25 Miles From the Outskirts of Space-Dallas
                          Author: Esselfortium
                          Description: Experience the many (small) wonders of
                          Space Wal-Mart! Inspired by a couple of dumb inside jokes,
                          this map is definitely weird, at least in concept. It
                          should be far more playable now that the lava pools no
                          longer kill you. Be sure to take advantage of the back-
                          to-school deal on Baked Schmeagol.

                          S5DM11: Inside Bill Gates' Brain
                          Author: Zap610
                          Description: Enter at your own peril, past the bolted door
                          where impossible things may happen that the world has never
                          seen before...

                          S5DM12: Eep! Opp! Ork! Ah-Ah!
                          Author: (yes, it's) Esselfortium
                          Description: Allow me to apologize in advance for this map:
                          God, I'm sorry. It's a bowl, floating in space, with hard-
                          to-reach powerups floating around it, and a hole in the
                          middle. And that's literally it. It's only still here because
                          we never bothered to update or replace it, and it'd be weird
                          to get rid of it now.

                          S5DM13: Space Duel
                          Author: Xaver (not Xaser)
                          Description: Xaver joined [Jetsons] at some point and
                          submitted this map! It's a space-void layout, somewhat flatter
                          than a lot of the others. Not sure what else to say?

                          S5DM14: Spayss Duhl
                          Author: Xaser (not Xaver (not Xaser))
                          Description: Space Duel's malformed younger brother. This is
                          what happens when your spaceship's warp drive fails horribly
                          and lands you in the wrong dimension.

                          S5DM15: Big Space Apple, 3AM
                          Author: MasterOFDeath
                          Description: A city in space! MasterOFDeath surprised me with
                          this map earlier this year. It's got some nifty usage of additive
                          blending and faux-3D structures. It's spacey. What more could
                          one possibly want? A lot, probably, but that is irrelevant.

                          S5DM16: Minor Turbulence on the Spacebus
                          Author: deathz0r
                          Description: In a small grade school, one class has a unique
                          way of learning about the world with their teacher, Ms. Frizzle.
                          To illustrate the science concepts they discuss, they always
                          go on a field trip on the Magic Schoolbus, a magic vehicle that
                          can literally go anywhere and be anything as the class explores
                          space.

                          S5DM17: Exterior of Sandy Petersen's House
                          Author: Esselfortium
                          Description: Originally a last-minute layout I made for
                          the first 32in24, it wasn't included because there was
                          a two-layouts-per-participator rule. (At that point,
                          32in24 was holding strictly to a "32 maps" rule. We had
                          not yet broken out of that proverbial box, because we
                          had only just created it.) A couple weeks later I removed
                          all the solid walls, replacing them with void, and adjusted
                          the map a bit, and got this. A bit crampy and I usually
                          die a lot on it; oh well.

                          S5DM18: Road Construction on the Ol' Space Highway
                          Author: Xaser
                          Description: The space highway, once a high-traffic area,
                          has fallen into neglect and disrepair since the completion
                          of the new bypass that shortcuts directly to Space-Dallas.
                          Here we see some of the hardworking robotic machinery
                          preserving this relic of space history for generations to come,
                          or at least until it's leveled to put in another shopping mall.



                          S5CTF01: The Terrible Secret of Space!
                          Author: Esselfortium
                          Description: A "serious" CTF map I did a year or so ago
                          with some fun 3D stuff using portals and transfer heights
                          tomfoolery.

                          S5CTF02: Space City Rooftop CTF
                          Authors: Zap610 and Esselfortium
                          Description: Shortly after completing the original SPACEDM5
                          map, "Jetsons Space Club 7", Zap sent me a modified version
                          of one of his maps, Mistyfalls or Mistyfalls 2 or some such
                          thing. I don't know! We made various modifications to it
                          and eventually ended up with this. Evidently the jump pads
                          are "fun", with this meaning that everyone except me is
                          great at this map.

                          S5CTF03: Jane Stop This Crazy Thing! CTF
                          Author: Esselfortium
                          Description: A CTF map in the style of Jetsons Space Club 7.
                          Hopping across BLAKWAL platforms and such. Can be fun if you're
                          into that sort of thing.

                          S5CTF04: Journey to the Center of Uranus
                          Author: Zap610
                          Description: An odyssey in easy listening music and moving
                          platforms.

                          S5CTF05: Race Bannon's Space Cannon
                          Author: deathz0r
                          Description: The space cannons are malfunctioning again! It's
                          your task to brave the expanse of space to capture the flags
                          and return them to their rightful homes.

                          S5CTF06: Papa Loves Mambo
                          Author: Esselfortium
                          Description: This map was long considered totally unplayable,
                          but maybe now that the earthquakes have been drastically
                          reduced it'll be at least as playable as S5CTF03. Similar
                          style of layout, but with rock platforms bobbing up and down
                          inside a poorly-made volcano.

                          S5CTF07: The Spiffchasm!
                          Author: Tango
                          Description: If I had known Tango would only make one SPACEDM5
                          map before getting tired of Doom mapping, I probably would have
                          asked him to make something different than a void CTF version of
                          Doom II's "The Chasm". To date I think he's probably the only
                          person to ever be good at playing this map. Come back, Tango :(

                          S5CTF08: Spacetroop Soup
                          Author: Kuchikitaichou
                          Description: An excursion to the icy netherlands of space, and
                          some tech installations that have been built around it for the
                          primary purpose of flag-capturing.

                          S5CTF09: Remote Station of Planet Zhertvaya
                          Author: Kuchikitaichou
                          Description: A wide-open arrangement of walkways floating in
                          the void somewhere in an otherwise unoccupied region of the
                          universe.



                          S5ST01: The Hunt for Red Lobstober
                          Author: Revenant
                          Description: A defunct orbital manufacturing and shipping
                          plant in the middle of nowhere, formerly used in the
                          construction of grey crates, brown crates, and nuclear
                          submarines. Today, its experimental interdimensional portals
                          continue to operate, despite costing the UAC billions of space
                          dollars per month. But creepy stuff happens in nowhere, and
                          it's up to you to save this outmoded facility by scoring more
                          points than the opposing team!

                          S5ST02: Symphony of a Small Jetson
                          Author: Kuchikitaichou
                          Description: A Skulltag gamemode map that was deemed "fun, but
                          rather cramped." T'was remade for S5ST03.

                          S5ST03: Symphony of a Medium-Sized Jetson
                          Authors: Esselfortium and Kuchikitaichou
                          Description: A resized and re-detailed version of S5ST02,
                          now with enhanced prettiness and enough room to move around.

                          S5ST04: The Great Space Jewel Heist, Part IV
                          Author: ClonedPickle and Esselfortium
                          Description: After the thrilling conclusion of The Great Space
                          Jewel Heist, Part III, you thought it was over. But against all
                          odds, the fight is on yet again, and this time it's not just
                          the fabled Space Jewels on the line...



                          S5COOP01: Space Lounge! 8]
                          Authors: Esselfortium and Killingblair
                          Description: This was originally supposed to be a lobby
                          filled with various minigames and other such silliness, but
                          we got sidetracked before long, so it's just a lounge, a
                          rave room, and a treadmill game.

                          S5COOP02: The Jetsons Halloween Extravaganza
                          Authors: Esselfortium and Zap610
                          Description: The most effort-intensive SPACEDM5 map, this was
                          a major event prepared for Halloween 2007. OpenGL preferred,
                          but it'll still run properly in software. A dark and spooky,
                          heavily detailed gigantic techbase, with one horrifying threat
                          looming around it...

                          S5COOP03: HUEG Blue
                          Authors: RottKing (map), Kate and Tun (scripting)
                          Description: A lot many racers aspire to race on the race track
                          that is called Hueg Blue but unfortunately little do they know
                          that the race track is very difficult and has a lot of danger.
                          Death sometimes occurs on the race track called Hueg Blue but
                          for experienced racers this is just another day at the beach.



                      <!> Important Note Regarding Capture The Flag (CTF) Gameplay Rules <!>

                          FLAG CARE.
                          UNDER NO CIRCUMSTANCES SHALL YOU:

                          • dip it for any person or thing.
                          • display it upside down. if you cannot tell if the flag is
                            upside down, check the position of the flagpole.
                          • let the flag touch anything beneath it: ground, floor, water,
                            merchandise.
                          • carry it horizontally, but always aloft, and proudly.
                          • fasten or display it in a way that will permit it to be damaged
                            or soiled.
                          • place anything on the flag, including letters, insignia, or
                            designs of any kind.
                          • use it for holding anything.
                          • use it as wearing apparel, bedding or drapery.
                          • use the flag for advertising or promotion purposes or print it
                            on paper napkins, boxes or anything else intended for temporary
                            use and discard.
                          • DROP THE FLAG. IN DOING SO, YOU MAY FACE PROSECUTION TO THE
                            FULLEST EXTENT OF SPACE MARITIME LAW.

Single Player           : No
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : Capture the Flag, Hopping On Colored Squares,
                          Skull Tag, Space Wal-Mart Shopping Spree,
                          Race, Chillout Lounge
Difficulty Settings     : Way too hard. Definitely. Defiantly.


* Construction *

Base                    : New from scratch

Build Time              : 2 and a half years with some breaks

Editor(s) used          : Doom Builder, Doom Builder 2, SLADE, SLumpEd,
                          XWE, Photoshop, Reason, Paint, Paint.NET

Known Bugs              : You die in the game, you die for real.

                          Also, don't even think about trying to use bots on these maps.
                          Skulltag will hang up indefinitely trying to generate the
                          bot nodes for most of them due to the size of the maps, and
                          the bots would just jump off cliffs the whole time anyway.

                          In addition, Skulltag 98a has a couple of bugs when playing
                          SPACEDM5. Most importantly, the infinite-looping vertical teleport
                          in Angsty Water Map (S5DM09) is quite broken in netplay, but
                          some flat alignments in S5COOP02 and S5DM10 also break online in
                          98a. Torr has graciously fixed these Skulltag bugs for us, so using
                          a newer version (at the time of this writing this would mean using a
                          development build, but eventually 98b or anything after it) will
                          avoid those issues.

May Not Run With...     : QUAKE LOL!!
                          (Why are you still reading this after such a crappy joke?
                          A glutton for punishment, you are.)


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

MAP18

DM Spawns
15
Co-op Spawns
1

S5COOP01

DM Spawns
12
Co-op Spawns
0

S5COOP02

DM Spawns
0
Co-op Spawns
8

S5COOP03

DM Spawns
0
Co-op Spawns
8
S5CTF01

S5CTF01

DM Spawns
18
Co-op Spawns
0
S5CTF02

S5CTF02

DM Spawns
8
Co-op Spawns
0
S5CTF03

S5CTF03

DM Spawns
8
Co-op Spawns
0
S5CTF04

S5CTF04

DM Spawns
10
Co-op Spawns
0
S5CTF05

S5CTF05

DM Spawns
12
Co-op Spawns
0
S5CTF06

S5CTF06

DM Spawns
12
Co-op Spawns
0
S5CTF07

S5CTF07

DM Spawns
20
Co-op Spawns
0
S5CTF08

S5CTF08

DM Spawns
20
Co-op Spawns
0
S5CTF09

S5CTF09

DM Spawns
26
Co-op Spawns
0

S5DM01

DM Spawns
8
Co-op Spawns
0

S5DM02

DM Spawns
7
Co-op Spawns
0

S5DM03

DM Spawns
7
Co-op Spawns
0

S5DM04

DM Spawns
5
Co-op Spawns
0

S5DM05

DM Spawns
4
Co-op Spawns
0

S5DM06

DM Spawns
8
Co-op Spawns
0

S5DM07

DM Spawns
12
Co-op Spawns
0

S5DM08

DM Spawns
8
Co-op Spawns
1

S5DM09

DM Spawns
12
Co-op Spawns
1

S5DM10

DM Spawns
10
Co-op Spawns
1

S5DM11

DM Spawns
8
Co-op Spawns
0

S5DM12

DM Spawns
4
Co-op Spawns
0

S5DM13

DM Spawns
8
Co-op Spawns
0

S5DM14

DM Spawns
8
Co-op Spawns
0

S5DM15

DM Spawns
23
Co-op Spawns
1

S5DM16

DM Spawns
8
Co-op Spawns
0

S5DM17

DM Spawns
10
Co-op Spawns
0

S5DM18

DM Spawns
11
Co-op Spawns
1
S5ST01

S5ST01

DM Spawns
10
Co-op Spawns
0
S5ST02

S5ST02

DM Spawns
24
Co-op Spawns
0
S5ST03

S5ST03

DM Spawns
24
Co-op Spawns
0
S5ST04

S5ST04

DM Spawns
17
Co-op Spawns
1
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