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Names
SpaceDM9
Description
SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings. Built for the Skulltag engine, these levels are designed to take full advantage of the ZDoom software renderer and UDMF editing features. This wad is, at the time of this writing, not compatible with OpenGL rendering. Use software, or stuff's not going to render right! Seriously! (I know no one reads text files and people will try playing it in GL anyway. But seriously, come on, guys.) (Don't try playing it in ZDoom, either. The jump physics are different, and you'll find it exceedingly difficult to navigate some of the maps without dying.) Also, in case you missed it above, this requires the 98e alpha build 3120 (or later) of Skulltag to run properly. Earlier versions will make S9DM03 largely unplayable due to a flag-setting bug in netgames. This 1.01 release features three complete maps: S9DM01 - AIR SNARES Author: Esselfortium Music: Forty-Two - Air AIR SNARES comprises the tertiary shipping and receiving bay of Hasbro-controlled Marketing Nebula 23. After a number of loose-cargo incidents caused by nearby gravitational pull and exacerbated by incompetent employees, the base has gradually fallen into disuse. S9DM02 - EAT AT PHOBO'S Author: Esselfortium Music: Forty-Two - Night Run At the bottom of a crater on the moon from which it takes its name, EAT AT PHOBO'S is a weapons development and testing installation built as part of the Union Aerospace Corporation's terraforming project. For your health and safety, jumping has been disabled in this locale. S9DM03 - SHOGOUKI Authors: Mechadon and Esselfortium Music: Forty-Two - Space Train The striking centerpiece of bustling downtown Spacetokyo, SHOGOUKI is a cyberpunk metropolis decked out with popular tourist attractions, including a sushi bar and walk-through aquarium. Intermission music: E1M3 remix by Esselfortium The 1.01 update is intended to hopefully future-proof these maps against some ZDoom weirdness that was causing major slimetrails and junk in S9DM03. This was "fixed" by removing the nodes from the wad, forcing them to be generated internally. Hooray for backwards progress.
Filenames
spacedm9-a2.pk3
Size
16.93 MB
MD5
991c87191e2626fcad750d5625c2700b
SHA-1
9d6f2c34b0d3fcbfbc2dee0e2248f7cbbaed6244
WAD Type
PK3
IWAD
UNKNOWN
Engine
ZANDRONUM
Lumps
3
Maps
3
 
S9DM01, S9DM02, S9DM03
===========================================================================
Advanced engine needed  : Skulltag (98e-alpha build 3120 or later)
Primary purpose         : Deathmatch
===========================================================================
Title                   : SpaceDM9
Version                 : 1.01 (a2)
Filename                : spacedm9-a2.pk3
Release date            : 11/14/2011
Author                  : Esselfortium, Mechadon, [Jetsons] (full credits below)
Email Address           : esselfortium@gmail.com
Other Files By Author   : SpaceDM2.wad, SpaceDM5.pk3
Misc. Author Info       : He's a cop on the edge. She's a spy with a
                          dangerous past. Their worst enemies: each other.

Description             : SpaceDM9 is a set of smooth-flowing deathmatch
                          maps with a combined focus on open-ended gameplay,
                          grand architecture, and unique, modern settings.
                          Built for the Skulltag engine, these levels are
                          designed to take full advantage of the ZDoom
                          software renderer and UDMF editing features.

                          This wad is, at the time of this writing, not
                          compatible with OpenGL rendering. Use software,
                          or stuff's not going to render right! Seriously!

                          (I know no one reads text files and people will
                          try playing it in GL anyway. But seriously, come
                          on, guys.)

                          (Don't try playing it in ZDoom, either. The jump
                          physics are different, and you'll find it exceedingly
                          difficult to navigate some of the maps without dying.)

                          Also, in case you missed it above, this requires
                          the 98e alpha build 3120 (or later) of Skulltag
                          to run properly. Earlier versions will make
                          S9DM03 largely unplayable due to a flag-setting
                          bug in netgames.
                          
                          This 1.01 release features three complete maps:
                          
                          S9DM01 - AIR SNARES
                          Author: Esselfortium
                          Music: Forty-Two - Air

                              AIR SNARES comprises the tertiary shipping and
                              receiving bay of Hasbro-controlled Marketing
                              Nebula 23. After a number of loose-cargo
                              incidents caused by nearby gravitational pull
                              and exacerbated by incompetent employees, the
                              base has gradually fallen into disuse.
                          
                          S9DM02 - EAT AT PHOBO'S
                          Author: Esselfortium
                          Music: Forty-Two - Night Run

                              At the bottom of a crater on the moon from
                              which it takes its name, EAT AT PHOBO'S is a
                              weapons development and testing installation
                              built as part of the Union Aerospace
                              Corporation's terraforming project. For your
                              health and safety, jumping has been disabled
                              in this locale.
                          
                          S9DM03 - SHOGOUKI
                          Authors: Mechadon and Esselfortium
                          Music: Forty-Two - Space Train

                              The striking centerpiece of bustling downtown
                              Spacetokyo, SHOGOUKI is a cyberpunk metropolis
                              decked out with popular tourist attractions,
                              including a sushi bar and walk-through aquarium.

                          Intermission music: E1M3 remix by Esselfortium

                          The 1.01 update is intended to hopefully future-proof
                          these maps against some ZDoom weirdness that was
                          causing major slimetrails and junk in S9DM03.
                          This was "fixed" by removing the nodes from the wad,
                          forcing them to be generated internally.
                          Hooray for backwards progress.

Additional Credits to   : Resources from Esselfortium, Espi, NiGHTMARE, Xaser,
                          Eriance, hopefully no one else I'm forgetting
                          (I'm sorry!)

                          Ptoing for assistance with palette and colormap
                          hacking.

                          Torr Samaho for being helpful with ST bugfixing
                          for us.

                          Graf Zahl for the portal rendering optimizations
                          that aren't in Skulltag yet, but hopefully
                          someday will be! They'll probably make this run
                          a bit more smoothly on slow computers, at least
                          on S9DM01.

                          Broderbund Software for SpaceTV footage.

                          Shaikoten for the Girg Jatsand(TM) face logo.

                          Revenant and Killingblair for the windshield
                          wipers and intro, respectively, neither of which
                          are in this 1.0 release for various reasons.
                          Hopefully next time!

                          Brinks, ClonedPickle, infurnus, Tango, 40oz,
                          Pavera, Mechadon, The Green Herring, Wagi, and anyone
                          else who was working on maps for this that weren't
                          completed in time for this 1.0 preview release.

                          The entire Jetsons IRC crew for helping fill up
                          the SpaceTV 24-hour news cycle with scintillating
                          headlines.

                          Shaikoten for some playtesting suggestions on
                          "Shogouki" that I probably did a terrible job of
                          implementing.

                          Chaindude for some playtesting suggestions on
                          "Eat At Phobo's" that significantly improved
                          the gameplay from its earlier incarnations.

                          All of the other playtesters

                          Olive the other reindeer
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : S9DM01-S9DM03
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Over a year
Editor(s) used          : Doom Builder 2, SLumpEd, XWE, Slade 3.0
Known Bugs              : The other maps aren't done yet for some reason
May Not Run With...     : OpenGL, ZDoom (the jump physics are different), or
                          Skulltag versions that are not on the bleeding
                          edge of futuristic space technology


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse, under the condition that these modifications are created as add-ons
to SpaceDM9, and require the SpaceDM9 pk3 as a base. Separate projects may
not rip textures or other original resources from SpaceDM9.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Esselfortium's website at http://essel.spork-chan.net/ houses SpaceDM9 as
well as many other nifty things.

S9DM01

DM Spawns
8
Co-op Spawns
1

S9DM02

DM Spawns
5
Co-op Spawns
1

S9DM03

DM Spawns
12
Co-op Spawns
1
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Creative Commons License