Spacious Depot of Decay
Spacious Depot of Decay
A Derelict supply depot, the UAC nearly abandoned this humble base months ago when it was discovered that the hellspawn were using it as a teleportation relay to mobilize to other locations throughout the galaxy. You must disable the depot by shutting down the power. This will mitigate further incursions in the immediate area.
=========================================================================== Advanced engine needed : Limit Removing Port Recommended Primary purpose : Single + Coop play =========================================================================== Title : Spacious Depot of Decay Filename : tolwyn03.wad Release date : 01/20/2010 Author : Tolwyn (David Shaw) Email Address : <email removed> Other Files By Author : insrtion.zip (group project) tolwyn01.zip: Outpost Recon tolwyn02.zip: An Affinity for Pain Misc. Author Info : Music contributor to: TeamTNT Icarus, Bloodlands, Grievance, Pursuit, Memento Mori 2, Gothic DM, Gothic DM2, Strain, The Talosian Incident, Requiem, and probably several others. Description : A Derelict supply depot, the UAC nearly abandoned this humble base months ago when it was discovered that the hellspawn were using it as a teleportation relay to mobilize to other locations throughout the galaxy. You must disable the depot by shutting down the power. This will mitigate further incursions in the immediate area. Additional Credits to : Ismaele (<email removed>), ArmouredBlood (<email removed>), and Neon (<email removed>) for playtesting; Dani J for Doomsday Engine support and putting up with all of my bug reports; CodeImp for his continued feature implementation of the Doom Builder amd Doom Builder 2 editor; Newdoom, Doomworld, PRBoom +, and Wads in Progress for member feedback (and picking nits). Amie Shaw for her understanding, and my daughter Alexis just because I love her! =========================================================================== * What is included * New levels : 1 Sounds : No Music : No * (See end of Story Section) Graphics : Yes - Find it. Give a moment of silence, please. Dehacked/BEX Patch : No Demos : No Other : No Other files required : None Other files recommended: Doom Builder: http://www.doombuilder.com DB 1 Version 1.68, Build 385 as of this release. DB 2: 22.214.171.1247 as of this release. If you'll be running an OpenGL Port, you'll want to use GL BSP to build "GL Friendly" nodes. http://glbsp.sourceforge.net/ Unless your port does that for you. Tested on Doomsday 1.9 and PR Boom + 126.96.36.199. Should work on everything. * Play Information * Game : DOOM2 Map # : map03 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts and Map geometry supports it Other game styles : n/a Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 4 months (had some parts for over 4 years) Editor(s) used : Doom Builder 1.68 Build 385, Doom Builder 2 188.8.131.527, XWE, SlumpEd Known Bugs : None May Not Run With... : n/a * Story * The Battle Against Hell: Chapter 3. Spacious Depot of Decay. Lingering remnants of Hell Spawn have plagued the Earth and surrounding colonies for over 16 years. There doesn't seem to be an end in sight to the conflict; however, we've been successful sending in small forces to fight the hordes back... until now. Continue the fight against the hell spawn that have infested this dilapidated supply depot. This depot, one of many that have supplied the UAC forces for years was overrun during their evacuation. The power cells were never shut down. Once disabled, they cannot be restarted without a specialist team and an auxilliary power unit. It's imperative that you go in and shut it down. It appears even hell's minions need power for their as-yet-unknown operations. Shutting down the power source will deliver a powerful blow against the ever-adaptive minions of hell itself. * I had no way to incorporate custom music and still maintain Vanilla Doom compatibility. The software I use in my studio (Reason 4.x) does not support mapping instruments to the General Midi standard. I did not want to risk OGG/MP3 lumps and break compatibility. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.tolwyn.com