Names
Speed Villa
Description
map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're having two hours" and added it. Later I made some demos and decided to wrap it up for a thread on Doomworld's demos forum.
Filenames
spdvilla.wad
Size
78.13 KB
MD5
076e58c0d1fd32281e90ea692c511483
SHA-1
a4f10fb1c606730f17032f10d85584e845d315f7
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM, PRBOOM
Lumps
22
Maps
2
 
MAP01, MAP02
===========================================================================
Advanced engine needed  : tested with prboom
Primary purpose         : Single play
===========================================================================
Title                   : Speed Villa
Filename                : spdvilla.wad
Release date            : 24 Dec 2004
Author                  : RjY
Email Address           : rjyoung at ntlworld dot com
Other Files By Author   : elixir (cc2 map 05)
Misc. Author Info       : I like hats

Description             : map02 was made in 100 minutes. map01 has, uh,
                          something I wanted to put in but didn't have
                          time, so I said "I hereby change the rules,
                          we're having two hours" and added it. Later I
                          made some demos and decided to wrap it up for a
                          thread on Doomworld's demos forum.

Additional Credits to   : My friend whose idea it was to do speedmapping :)
                          (the theme was "you start outside a roman villa
                          with an atrium")
===========================================================================
* What is included *

New levels              : 2
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : spdv0110 - UV Max 
                          spdv0019 - UV Speed
                          spdvp025 - UV Pacifist
                          spdvn035 - NM Speed
                          all recorded with prboom2.2.4, no complevel
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 (and MAP02 for the terminally curious)
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 100 minutes + 20 minutes + an hour for the demos
Editor(s) used          : yadex, deutex
Known Bugs              : texture alignments, it was a speedmap after all.
                          May get visplane overflows in doom2.exe
May Not Run With...     : doom2.exe


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors (maybe)
Web sites: http://www.triv.org.uk/~rjy/ (eventually)

vim:ai:et

MAP01

DM Spawns
4
Co-op Spawns
4

MAP02

DM Spawns
4
Co-op Spawns
4
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