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Names
Spooky Doom : The Deathmatch 1.1
Size
120.14 KB
MD5
31fe13d958c68af26cd9fac02607d730
SHA-1
1379984bae2a7213a2b1ab28db8179c7e0ec0a06
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Maps
5
 
MAP01, MAP02, MAP03, MAP04, MAP05
================================================================
Title                   : Spooky Doom : The Deathmatch 1.1
Filename                : 2spook11.wad
Author                  : Adam Williamson       
Email Address           : adam@scss.demon.co.uk
Misc. Author Info       : Doom addict, and couldn't have made 
                          these wads without the following CDs
                          playing in the background : 
                          Crank Crank Crank, by The Almighty
                          Dookie, by Green Day, and
                          Incesticide, by Nirvana
                          :)

Description             : 5 small deathmatch wads, main idea was
                          to create a set of levels for fast, but
                          skilled, action. Main textures are
                          gstone and marble.

Additional Credits to   : The author of stars.wad, from which I
                          drew some inspiration, Gary Barton
                          and siblings for playtesting, and of
                          course id :)
================================================================

* Play Information *

Episode and Level #     : 
Single Player           : Nah, but you can look around if you want
Cooperative 2-4 Player  : No - most levels have no player 2 3 4 starts
Deathmatch 2-4 Player   : Yes!
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No - if i could sample a CD thru my SB16
                          into a file format Doom could take there
                          would be. Help, anyone?

Demos Replaced          : None (next release)

* Construction *

Base                    : New levels from scratch, but drew ideas from
                          various sources. If you recognize any features,
                          feel touched :)
Editor(s) used          : Edmap 1.40, IDBSP 1.1, and WARM to roll all the
                          wads into one.
Known Bugs              : None, I just spent 2 hours ironing them all out!


* Copyright / Permissions *

Authors (MAY use these levels as a base to build additional
levels, but BLOODY WELL GIVE ME CREDIT!


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, and tell me - I like to know.


* Where to get this WAD *

FTP sites: ftp.cdrom.com

BBS numbers: Both in England. London Connection : 0171 460 0515
                              This is a great Sirdoom BBS too!
                              Pharaoh's Curse : 01432 271 638 (Oh yeah,
                              Osiris asked me to give it a plug - this
                              is a great BBS!....can I have my fiver now?)

Other:

* Additional Info *

*READ THIS SECTION*

Levels 1 - 3 have one switch. THIS IS THE EXIT. Level 4 has 2 switches -
the one in the blood pool room is the exit, the other one brings down
a lift. Level 5 has 2 switches. The exit is clearly marked. Levels 1 and
2 should be played OLD DEATHMATCH ONLY - in altdeath, they are unbalanced.
The other 3 can be played in any mode.
        This WAD is an ongoing project. This is release 1.1 - the first
on the Internet. 1.0 had no text file, 4 levels, and was converted from
Doom 1 and put together in 45 minutes. It was released to a local BBS
for testing. This is the first proper version. It has a text file (you're
reading it), is released to the Internet, fixes a few texture problems
and adds a fifth level. Later releases will include more levels, and new
music (if I ever get a general midi sound card).
        The first three levels are straight Doom 1 - 2 conversions. They
have NO SUPER SHOTGUN. Levels four and five were made from the ground up 
as Doom 2 wads, and include a super shotgun each. Version 1.2 will add
Super Shotguns to the first three levels.

* Playing Hints *

Level 1
-------

DO NOT spend much time in the dark middle section. TRY not to get chased
down there. Early on, try and do the "weapon run" - running through the
middle layer of the level that has all the meaty weapons. Look for long
distance sniping oppurtunities - due to the large amounts of windows you
can see right through the level.

Level 2
-------

When chased, head for the outer layer and try to lose your opponent. Get
a meaty weapon and turn the tables! The lite-amp glasses are valuable -
try to get to 'em first!

Level 3
-------

This is an unusual idea for a level. There is an inside area and an
outside area - thus:

         __________________________________________________
        |                                                  |
        |                                                  |
        |     ________________      _________________      |
        |    |                |    |                 |     |
        |    |                |    |                 |     |
        |    |                |    |                 |     |
        |    |                |    |      INSIDE     |     |
        |    |   INSIDE       |    |                 |     |
        |    |                |    |                 |     |
        |    |                |    |                 |     |
        |    |________________|    |_________________|     |
        |                                                  |
        |                     OUTSIDE                      |
        |                                                  |
        |     ________________      _________________      |
        |    |                |    |                 |     |
        |    |                |    |                 |     |
        |    |                |    |                 |     |
        |    |                |    |                 |     |
        |    |    INSIDE      |    |      INSIDE     |     |
        |    |                |    |                 |     |
        |    |                |    |                 |     |
        |    |________________|    |_________________|     |
        |                                                  |
        |                                                  |
        |                                                  |
         ---------------------------------------------------                                                

There are windows from the outside corridors into the inside rooms. The
inside rooms are linked by teleporters. Around the outside there is health,
shotguns and chainguns, with lots of ammo. On the inside there is rockets,
plasma etc but not much ammo, and no health. So you get an interesting
combat. If I could control the spawn spots this would make a good team
level - but I can't. Bummer.

Level 4
-------

GET THAT SSG! But watch for campers coming out. Try and sneak shots on
firefights through windows, giving yourself a bit of space. Be careful
going for the BFG - on that narrow path you are a sitting duck.

Level 5
-------

Careful on the BFG! Try pulling the lift down, running away and going
back. For a laff, get on the lift, and wait for some poor sod to activate
it :)

* Revision History *

1.0 Playtest release.

1.1 Added docs, level 5, corrected texture mistakes. First version released
to Internet.

* And finally... *

PLEASE PLEASE PLEASE PLEASE PLEASE send me comments and demos on this wad.
I MEAN THAT. I want overall comments, bug reports (arrrggghhh!), 
congratulations if it's good, REASONS if it's not good, and frantic 4 or
3 way action! Please, it'll help improve this wad. 

SPECIAL NOTE : TIMinator, please get your lot together and record me an
lmp? Your igor9 lmps are just cool (suck suck).

BYE FOR NOW, folks...
MAP01

MAP01

MAP02

MAP02

MAP03

MAP03

MAP04

MAP04

MAP05

MAP05

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