Names
Sprawlbase
Description
This started as a small, simple techbase to test my understanding of basic mapping techniques while making something decent and playable, but I kept adding to it as I thought of more ideas and styles I wanted to try (hence the name). Skilled players will definitely find this one on the easy side, especially at the beginning, but I did try to create some moments of challenge. I won't do too much apologizing here--suffice it to say there are a LOT of things I would do differently next time around. This map was designed without the use of mouselook, jumping, or crouching, but I don't think you'll break anything too badly by using any of that. There's a room near the end where you'll have to noclip back if you hop over the railings, but that's about it.
Filenames
sprlbase.wad
Size
1.38 MB
MD5
4343421e7d9b13ae0a141195910ba641
SHA-1
730e03c81aff1b8b5d86e9f6c99a0aa969fdf372
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
22
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Any limit-removing port (I think)
Primary purpose         : Single play
===========================================================================
Title                   : Sprawlbase
Filename                : sprlbase.wad
Release date            : 09/10/2013
Author                  : Worm
Email Address           : aaj47d@gmail.com
Misc. Author Info       : Long time player, first time mapper.

Description             : This started as a small, simple techbase to test
                          my understanding of basic mapping techniques
                          while making something decent and playable, but I
                          kept adding to it as I thought of more ideas and
                          styles I wanted to try (hence the name). Skilled
                          players will definitely find this one on the easy
                          side, especially at the beginning, but I did try
                          to create some moments of challenge. I won't do
                          too much apologizing here--suffice it to say
                          there are a LOT of things I would do differently
                          next time around.
                          
                          This map was designed without the use of
                          mouselook, jumping, or crouching, but I don't
                          think you'll break anything too badly by using
                          any of that. There's a room near the end where
                          you'll have to noclip back if you hop over the
                          railings, but that's about it.

Additional Credits to   : Team TNT for WFALL1-4 and RAILING textures
                          Thanks to Adam for the feedback
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A few months, on and off
Editor(s) used          : Doom Builder 2, XWE
Known Bugs              : Couple slime trails, hopefully no others.
Tested With             : PRBoom+ 2.5.1.3, GZDoom 1.7.1.1526.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

sprawlbase (MAP01)

DM Spawns
0
Co-op Spawns
4
Par Time
10:00
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Creative Commons License