Names
Stained Glass Demo WAD/Script
Description
A script for Hexen for the destructible stained glass window effect with a level to demonstrate its use.
Filenames
GLASST.WAD
Size
5.1 KB
MD5
94efc75268bf9ac17c32a6a10d7999af
SHA-1
6c60f1e3cfea5fdeffa18611fe798d9f79107f74
WAD Type
PWAD
IWAD
HEXEN
Engine
HEXEN
Lumps
12
Maps
1
 
MAP01
================================================================
Title                   : Stained Glass Demo WAD/Script
Filename                : GLASST.WAD
Author                  : Dalias
Email Address           : 71614,3257
Description             : A script for Hexen for the destructible
                          stained glass window effect with a
                          level to demonstrate its use.
Additional Credits to   : ID, for a great game engine.
                          Raven, for the wonderful script language.
                          Dalias (me), for WAD Studio.
================================================================

* Play Information *

Level #: MAP01/Warp Level 1
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 1-4 Player: No
Difficulty Settings: No
New Sounds: No
New Graphics: No
Demos Replaced: None

* Construction *

Base: New level from scratch
Build Time: A few minutes for the level, more for the script.
Editor(s) used: WAD Studio 1.5a (new version not yet released)
                  ZenNode 0.95 - it rules! It's fast and it doesn't screw up.
Known Bugs: NONE! If any were known I'd have fixed them! :)

* Script Info *

To use the script, copy it into your own script file and execute it
with an impact-activated linedef special:

Special Type    : ACS_ExecuteScript
Arguments       : script #
                  map #
                  sector tag
                  thing id of glass pieces map spot
                  angle (0=east, 64=north, 128=west, 192=south)

The window sector should be structured such that the floor touches the
ceiling, and you see the unbroken glass on the lower texture area:

||  Optional secondary window above - will not break.
||
--
--
||  Window that will break.
||      Ground Level
   ---------------------

When the linedef is hit by an attack, the tagged sector's floor will
lower instantly, revealing broken glass on the middle texture:

||  Optional secondary window above.
||
--


       Ground Level
-- ---------------------
||
|| Unbroken part has moved underground

Next to the windo, on the outside, things such as 'map spots' or
teleport destinations should be placed. These things should be put
at the appropriate height and given a common thing ID, which is
passed to the script.

Yes, I know it sounds complicated, but look at the WAD if you
can't figure it out. <g>

* Legal Stuff *

Do whatever you want with this sample level and script as long
as you give me credit for developing the script.

* Where to get this WAD *

CIS:ACTION - CompuServe Action Games Forum


MAP01

DM Spawns
0
Co-op Spawns
1
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