Names
Stalker
Description
Designed specifically for deathmatches, with lots of hiding places and a few good sniper positions
Filenames
stalker.wad
Size
74.68 KB
MD5
9375d8dac24da5ced1ea074236163f80
SHA-1
38dd5b30e9ebd47ca98452027629fd59df9f4531
WAD Type
PWAD
IWAD
TNT
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Title                   : Stalker
Filename                : STALKER.WAD
Author                  : Chuck Jordan
Email Address           : CHUCKRJ@DELPHI.COM
Misc. Author Info       : 

Description             : Designed specifically for
                          deathmatches, with lots of hiding
                          places and a few good sniper positions

Additional Credits to   : Id software, naturally
                          Brendon Wyber and Raphael Quinet --
                             DEU was already impressive and it
                             keeps getting better!
                          Doug Mulkey -- for playtesting and
                             suggestions
================================================================

* Play Information *

Episode and Level #     : E1,M1
Single Player           : Not really (see below*)
Cooperative 2-4 Player  : Not really (see below*)
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (see below*)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* All difficulty settings from "Hurt me plenty" down have no
  monsters.  "Ultra-Violence" and "Nightmare" have lots of 
  monsters.  So, it's possible to play in single-player and
  cooperative modes, but I can't imagine that it's any fun.


* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.1 and 5.2, BSP
Known Bugs              : If you find any bugs, please let me know!


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Comments *

As the name suggests, the idea was to have to stalk your opponent,
instead of just being dropped into a big pit with guns a-blazing.
I'm still trying to hit on what the right mixture is for a 
deathmatch level, and I'd like to hear any suggestions.  Should
the level be bigger or smaller?  More or less monsters?  More
wide open spaces or more crawl spaces?

By the way, the niches with the danger symbol inside DO have a
purpose, in case you don't notice at first.

MAP01

DM Spawns
4
Co-op Spawns
4
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