A set of 6 small, tight deathmatch maps, tested and refined over several hundred games. These maps capture the feel of classic old-school deathmatch. Detailing was done in moderation as not to sacrafice gameplay and level flow. Play with "vanilla Doom" settings if possible for the most balanced gameplay.
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06
=========================================================================== Archive Maintainer : Update to : N/A Advanced engine needed : N/A Primary purpose : Deathmatch =========================================================================== Title : Staph1 Filename : STAPH1.WAD Release date : 2011-09-21 Author : "Dr. Sean" Leonard Email Address : <email removed> Other Files By Author : none Misc. Author Info : Description : A set of 6 small, tight deathmatch maps, tested and refined over several hundred games. These maps capture the feel of classic old-school deathmatch. Detailing was done in moderation as not to sacrafice gameplay and level flow. Play with "vanilla Doom" settings if possible for the most balanced gameplay. Additional Credits to : Bastard Man, Dr. Kevorkian, Dr. Lector, Dr. Rapenstein, SuperFijian, and Verapamill for their hundreds of hours of play-testing and suggestions. Also thanks to HeX9109, Mr. Crispy, and Ralphis for their suggestions and support. =========================================================================== * What is included * New levels : 6 Sounds : No Music : No Graphics : Yes (only a new sky texture and banner) Dehacked/BEX Patch : Yes (changes the map names only) Demos : No Other : No Other files required : * Play Information * Game : DOOM2 Map # : MAP01 - MAP06 Single Player : Player starts only Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for (most maps support 2 - 6 players) Other game styles : Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Approximately 8 months Editor(s) used : DoomBuilder 1.68 Known Bugs : none known May Not Run With : MAP06 causes visplane overflows in Doom2.exe Tested With : Odamex 0.5.4, Chocolate Doom 1.60 =========================================================================== * Level Information * Map # : MAP01 Name : Rest In Piss Synopsis : This map is designed for duels, though it does handle up to 5 players (albeit with some easy spawn-kills). The switch in the outdoor area lowers a lift leading to a lava-filled hallway with the BFG. Suitable for 2 - 5 players. Map # : MAP02 Name : Ripgut Bangin' Synopsis : Most spawn points are enclosed in protected areas to allow the player a chance to bring up their weapon before entering the fracas. The BFG is located in a room at the bottom of the lift, which is quite vulnerable to rocket splash damage from above. Suitable for 2 - 8 players. Map # : MAP03 Name : The Warehouse Synopsis : Sometimes a little tight, but plays extremely fast. The BFG is accessible behind a door that is activated by a switch near the top of the metalic staircase. Suitable for 2 - 6 players. Map # : MAP04 Name : Tha Siccness Synopsis : A switch in the outdoor courtyard opens a hidden slime tunnel where the BFG is located. A switch in the hallway between the two windows lowers the plasma rifle. Suitable for 2 - 8 players. Map # : MAP05 Name : Orgy of Death Synopsis : This map has an arena feel, centering around an outdoor courtyard. The plasma rifle is in a room behind the ledge bordering the outdoor area, accessible by a switch in the center of the grass. There is no BFG on this map. Suitable for 3 - 8 players. Map # : MAP06 Name : Mining Outpost Synopsis : A bit more organic than the rest of the tech-base maps in the set and also features darker lighting in the underground areas. The BFG requires finnese to get, particularly under fire from an enemy. Suitable for 2 - 6 players. =========================================================================== * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors