Star Ship ATC
Star Ship ATC
A non-linear level that is set in a space ship. Don't look at the map if you want to preserve the idea that it's multi-floor!
Star Ship ATC for Doom2, Registered (tested using v1.9) ============================================================================== Title : Star Ship ATC (ATC stands for "Almost Total Conversion") Filelist : SSATC1.ZIP & SSATC2.ZIP (it's split into 2 because as one ZIP file it was too big for my internet account). Unzip these in your Doom2 directory. Author : Kyle Smith Email Address : email@example.com Misc. Author Info : I'm a 18 year old guy going to Cal Poly Pomona and majoring in Architecture. Other Files by Author : - I have 2 others for Doom 2, but they suck. - Look for Arisythila (ARISYTH.ZIP) for Hexen coming soon! Description : A non-linear level that is set in a space ship. Don't look at the map if you want to preserve the idea that it's multi-floor! Features : Lots of new sounds and graphics. Special effects involving the Reject Table. 2 completely NEW enemies! A room that shouldn't be possible, considering the limits of Doom 2 (you should know it when you see it). Additional Credits to : Ok, here we go...<deep breath>... The most thanks to id Software for THE most addictive games I've ever played! TONS of thanks to Anthony J. Burden and Simon Oke for DETH, the best editor I've ever used (and believe me, I've tried them all). Major thanks to Justin Fisher for new graphics and for ideas. Lots and lots of thanks to Greg Lewis for DeHackEd v3.0a. I love that program! It made the new enemies possible. Lots of thanks to Steve Benner for 3D GAME ALCHEMY. I don't agree with all of his design ideas, but that book still helped out tremendously! I already knew basic WAD design, but I only had DEU2, which is incomplete, and besides getting me MUCH better software from the CD, it also instructed me about advanced editing techniques, such as EXE editing, graphical changes, etc. I especially liked the "Towards the Land of the Gods" section. Many thanks to Oliver Montanuy for WinTex and DeuSF, the easiest to use WAD handlers out there. More thanks to Leo Martin Lim for inspiration for the Docking Bay (from UAC_DEAD.WAD), and for making a REALLY good WAD. And some more thanks to Robert Fenske, Jr. for WARM: the best nodes and blockmap builder out there. Even more thanks to Jens Hykkelbjerg for the best reject map builder out there, RMB, and for his WAD incorporating tons of special effects (I have SPCIAL3A.WAD). Yet more thanks to Michael W. Smith, Amy Grant, Geoff Moore & the Distance, and the Newsboys for great music to listen to while working on this. Thanks to Star Trek (and Gene Rodenberry) for inspiration. This WAD is dedicated to all those other WADsters out there who have lost themselves in the wonderful(?) world of vertices, linedefs, and sector tags. All true DOOMers out there who don't use cheats deserve a warm round of applause. We WADsters make these things for you guys! And finally, many, many thanks to Angelina Perez for being herself (and that's all the explanation you'll get from me). ============================================================================== * Play Information * Level # : Map06 - warp to it. Single Player : Of course. Cooperative 2-4 Player : Yes - Just the player starts (for completeness, I don't think I even tagged anything as multi-player) Deathmatch 2-4 Player : No, there's just too many special effects for a good DM level. Difficulty Settings : Of course. New Sounds : Yes! New Graphics : Yes! (not all of the new textures are used-I made them, then couldn't find a place to use them!) New Music : Yes! EXE Patch : Yes! Demos Replaced : None. I wanted to cut down on the size because of the small amount of stuff I could have in my internet account. To Play It : See README.1ST. * Construction * Base : New level from scratch, with graphical exceptions. Most of the new graphics were from the 3D GAME ALCHEMY CD, published by SAMS PUBLISHING CO., provided by Justin Fisher. The status bar came from Doom Alien Star - FX Pack (FX.WAD), which was put together by Michael Byrnes. Construction Time : A couple of weeks, working anywhere from 2-7 hours a day. Every now and then I have gone back and done a minor change. Editor(s) used : Thanks to the authors of: Doom Editor for Total Headcases (DETH) WinTex DeuSF Doom Enhanced Editor Program (DeeP) Paintbrush Creative Wave Studio ZenNode WAD Auxiliary Resource Manipulator (WARM) Reject Map Builder (RMB) TED Known Bugs : WHAT?!? In MY level? Surely you jest! * Copyright / Permissions * Authors MAY use this WAD (using other graphics) as a base to build additional levels, provided: a) A new name is used, AND b) I am given a copy of the new WAD, AND c) I am given due credit in the accompanying text file, AND d) I have given it the personal okay. Note: "WAD" includes ALL of the files included in SHIP.ZIP. If you use any file from it, excepting DEHACKED.EXE, DEHACKED.INI, and DEUSF.EXE, then the previous terms are to be followed. Authors may NOT extract any graphic (textures, patches, sprites, flats, or any other graphic) from this WAD, period (you can get most of them from the 3D GAME ALCHEMY CD). Authors MAY extract sounds (give me a line in the accompanying text file). You may NOT distribute this WAD for commercial purposes unless I am given a free copy. You may NOT distribute part of this package without distributing all of it, excepting DEHACKED.EXE and DEHACKED.INI (which must be distributed together), and DEUSF.EXE. You may NOT include this WAD in a compiliation package. * Where to get this WAD * FTP sites: ftp.cdrom.com and its mirrors. BBS numbers: That depends on whether or not you upload it to one. Other: My hard disk, of course. However, due to the size, I will not attach it to an email message, sorry. * Disclaimer * This WAD and all of its components (see file list above) have been tested on two computers: 1) A Pentium 90Mhz, 8 Mb RAM, video card with 1 MB of RAM, running through DOS 6.22, with no slow down. 2) A Pentium 133Mhz, 32 Mb RAM, video card with 4 MB of RAM, running through Win95 with a Music CD playing at the same time, downloading something off the internet through a direct slip cable connection, with no slow down. No adverse effects have ever been encountered while playing this WAD, but the author accepts no responsibility for ANY undesirable effect as a result of handling this WAD. * Comments * - You need to be observant to find the secrets. Look for different textures, or different light levels. - I need feedback! Should I do a sequel to this level, with you attacking the UAC fortress on planet Jibralt (see the story)? Is this level good? bad? okay? You can even send me flames (limit yourself to 5 pages). Compliments and CONSTRUCTIVE criticism will be much appreciated. This is kind of a pre-release version. I'm seriously considering making it a couple of levels, with this one being just the first level. The other levels would be on the planet, with you attacking the base. Tell me if this would be worth it. - This WAD sounds best if you turn up the music volume and the sound effects volume down some. Story To: DoomTrooper 001 From: UAC (United Aerospace Commission), DoomTrooper HQ Re: Destruction of UAC (United Aliens Corporation, code name UAC2 for future reference) Date: December 6, 2132. Security Class C - Unauthorized personnel reading this missive will be fined up to 500,000 credits, with a maximum prison sentence of 5 years. Due to your outstanding perfomance in the course of your last mission, saving the Earth from Hell, you have been promoted from DoomTrooper 001 to SpaceTrooper 053. Congratulations! You are to be transferred to our base on Ganymede for training in the subtelties involved in fighting in space. To: SpaceTrooper 053 From: UAC, SpaceTrooper HQ Re: Training completed, New mission. Date: March 5, 2133 Security Class A - Unauthorized personnel reading this missive will be terminated. You have successfully completed your training, and are now an official SpaceTrooper! You have been selected for a very secretive mission. Only the president of UAC, a few of his top aides, and the trusted crew of our flagship, the FEARLESS, know about this mission. You are to beam aboard the FEARLESS, which will then transport you to planet Jibralt, in the Solar System Horinth. It has been discovered that that is UAC2's head quarters. These are the two reasons that UAC2 is to be destroyed: a) They will undoubtably attempt to eradicate the human race. b) Those bastards stole our acronym! You are to rendezvous with the FEARLESS in one week, March 12, at landing pad #12, at 0700 hours. Good Luck. Charon UAC Base Transmissions Room #2 March 13, 2133 2120 hours "Seargent! I've got an incoming transmission...it appears to be a distress signal!" Slowly, almost apatheticaly, Seargent Hofsky turns around and walks over to Private Miller. "Why now? Why do I always get stuck with the distress signals?" Hofsky mutters to himself. "Sir, it's definetly a distress signal...I think it's being transmitted from the Kor system, but I can't quite make it out..." "Well, let's hear it, Private Miller!" In response, the young private flips a few switches, and suddenly the distress signal blares out from the speakers in the room: þMa..Day! May....y!...We're....attack....aliens....need help......... anybody hear this?.....May D...! <static>þ "Private Green! Clear up that transmission! I need to hear all of it!" Hofsky barks at another young man. "Yes sir! I'll get right on it!" "Now, Private Miller, can we get a transmission to the ship?" Hofsky says, sudddenly no longer lethargic. Most distress signals did not have aliens as the cause. "I...I think so sir, but it may not be easy. The Kor system is pretty far away, and it sounds like that ship is not in good shape." "Get right on it Private." Hofsky turns over to Private Green. "Have you cleaned up that transmission yet?" "Yes Seargent...I'm putting it on the speakers now, sir." þMay Day! May Day! We're under attack by aliens! We need help! Can anybody here this distress signal? May Day! May Day!þ "Sir? I think we'll be able to get a transmission to them, but there seems to be a lot of interference. It's like somebody's jamming them!" "Well, we'll have to take what we can get. Get me connected to that ship!" After punching a few buttons, Private Miller gives his communications equipment to Seargent Hofsky, saying, "Go ahead sir." þAttention UAC star ship. This is Seargent Hofsky, from UAC Charon, Trans2. We have received your distress signal. Please clarify your situation.þ þThis is the FEARLESS, in the Kor system. We've been attacked by 3 alien attack cruisers, bearing the insignia of...th.....ted...Alie....or...... ation...<static>þ "BLAST! Private Miller! Get him back! That's our flagship out there!" "Yes sir...I just need a second. There! Try again sir!" þCome in FEARLESS...can you hear me?þ þFEAR...SS here. Sir, our shields are down, alien boarding parties are beaming in. I don't think we have a chance sir. You need to get in contact with General Reid. Tell him mission UAC2D has failed...give him the code Alpha, Venega, Gamma, Ome...<static>þ þYou're not finished until everybody is dead! How is security handling the alien boarding parties? Check the cameras!þ þYes sir......Okay, I've switched to the cameras...Oh my god...the aliens have killed all the security teams. They're collecting the corpses and beaming them into space, sir...Uh oh...one of the aliens has noticed one of the cameras...It just ripped it off the wall. Now all the other cameras are being destroyed sir...þ þIs there any other human left alive on your ship?þ þNo sir...I'm the last one. Everybody else had to fight the aliens. The Captain ordered me to stay here, transmitting our distress signal.þ þYou're sure there's no one left?þ þYes sir, I'm sur...wait! We have, um, a, well, I'm not authorized to tell you this, but we do have SpaceTrooper 053 on board. He normally stayed in an out of the way observation room that has no cameras in it...he could very well be alive sir!...Sir! The aliens are in the bridge............ <horrifying screams>...<silence for a few seconds>...'Yoooou wiilll fooolllloow theesee hyuuummaans toooo Heelllll!' <static>þ Hofsky rips the headset off his head. "BLAST! We need to find out if that SpaceTrooper is still alive...Private Miller! Find me a way to transmit a message to him!" "Yes sir...this will only take a few seconds....there you go. I've got a link, but it's unstable...the communications on the FEARLESS are about to go." "It'll have to do." Hofsky mutters. þSpaceTrooper 053, are you there? Come in!þ þThis is SpaceTrooper 053. Do you know what's going on? I was resting in Observation Room #32 when some weird guy barged in and shot me with a stun beam. I was able to kill him before losing consciousness. Your transmission just woke me up...<static>þ þWell, we're still not sure exactly what happened, but...<static>þ Hofsky turns over to Miller, "GET HIM BACK!" "I'm sorry sir, but the FEARLESS has lost all communications." The FEARLESS Observation Room #32 March 13, 2133 2127 hours þ...not sure exactly what happened, but...<static>þ The transmission cuts off suddenly, meaning only one thing: the FEARLESS has lost its communications. You've got a bad feeling about this. Picking up your shotgun and a few spare shells, you prepare to investigate what's been going on. Looking around, you immediately notice that the ship's main lights are not working. Your sixth sense hasn't tingled this much since you were back cleaning Hell off Earth. Taking a deep breath, you prepare to throw open the door...