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Names
Stone Stratagems v1
Description
20 levels: Some short, some deadly, most with stone-like textures, and each with midis from Doom, Doom 2, Requiem, Momento Mori 2, etc. (Look under "Level Information" for more info) Be sure to look for the "inspiration points" in certain maps.
Filenames
stone.wad
Size
3.31 MB
MD5
b7285e4dceac051216e078c5466f9bd5
SHA-1
019e48838d66ad3b207aee281cb9cbd0d69b41be
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
285
Maps
21
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP31
=====================================================================
Title                   : Stone Stratagems v1
Filename                : stone.wad
Author Alias            : Zeratul 982
Email Address           : topaz9_82@hotmail.com
                        
Description             : 20 levels: Some short, some deadly,
  most with stone-like textures, and
  each with midis from Doom, Doom 2,
  Requiem, Momento Mori 2, etc.
  (Look under "Level Information" for more info)

  Be sure to look for the "inspiration points"
  in certain maps.

Additional Credits to   : Midi composers of WADS above.

=====================================================================
*Index*

Play Information
Construction
Copyrights Permissions
Level Information

------------------------

* Play Information *

Maps Replaced           : Map01 - 20 +31
Single Player           : Yes
Cooperative        : N/A
Deathmatch 2-8 Player   : Yes: Map01 - Map20 (7 and 18 have no exit)
Difficulty Settings     : N/A
New Sounds              : No
New Graphics            : Yes (metal-vine)
New Music               : Yes: From Doom, Doom2, Final Doom, Requiem, and more
Demos Replaced          : No

------------------------

* Construction *

Base                    : All new levels from scratch
Approx Build time       : Since early summer of '00
Editor(s) used          : DCK 3.62, Wintex, ZenNode
Known Bugs              : Map18 - Visplane overflow in blue key area
                  Map20 - Visplane overflow at northernmost room
  and inside center (visplane errors only effective
  with original exe)

------------------------

*Copyright Permissions*

Authors may NOT use this wad as a base to build additional
levels.

You may distribute this WAD in any electronic format, and make sure
that wherever the WAD goes, this file goes along with it with NO modifications!

------------------------

*Level Information*

Map01:
Level Name     :  The Fortification
MIDI      :  Biowar:  Map04 - "The Arrival"
                        (original origin unknown)
Bugs     :  ...
Inspiration Points   :  Doom 64 - "Unholy Temple"
Authors comments     :  Just a stone fortification, like an old
abandoned fort.  Be sure to look behind you after
you notice the wall behind the cacodemon lowering...

Map02:
Level Name     :  Arachno-Falls
MIDI     :  Requiem:  Map06 - "Natas Ot Etubirt"
Bugs     :  ...
Inspiration Points   :  none
Authors comments     :  Nice subterranean bloodfall and river...
Once the cyberdemon is spotted, it's better to head
right, not left.

Map03:
Level Name     :  The Truculent
MIDI     :  Biowar:  Map12 - "Military Center"
                        (original origin unknown)
Bugs     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map04:
Level Name     :  Tainted Grounds
MIDI     :  Doom 2:  Map20 - "Gotcha!"
Bugs     :  ...
Inspiration Points   :  Master Levels - "Geryon"
Authors comments     :  Once getting a key, it's best to run out of that 
particular area if you want your life spared.

Map05:
Level Name     :  The Tower
MIDI     :  Doom:  E2M6 - "Halls of the Damned"
Bugs     :  ...
Inspiration Points   :  Doom 64 - "Altar of Pain"
  "Unholy Temple"

Authors comments     :  none

Map06:
Level Name     :  The Confrontation
MIDI     :  Requiem:  Map16 - "Escape from Chaos"
Bugs     :  ...
Inspiration Points   :  none
Authors comments     :  This level is a simple one-direction chokepoint
with rooms that increase in difficulty the further
you proceed.

Map07:
Level Name     :  Beyond Hardcore
MIDI     :  Doom:  E3M8 - "Dis"
Bugs     :  ...
Inspiration Points   :  Doom 64 - "Hardcore" ('nuff said)
Authors comments     :  This map sets a good example of what the 666
and 667 tag effects will do.  Get the invulnerability
artifact once you can.

Map08:
Level Name     :  The Assault
MIDI     :  Requiem:  Map02 - "Sacrificium"
Bugs     :  ...
Inspiration Points   :  Final Doom - Plutonia:  "Aztec"
Authors comments     :  Whatever you do, do NOT hit all the switches
at once!  After that, choose your door...
Crossing the slime bridge will probably take a
couple of tries.
Map09:
Level Name     :  The Stronghold
MIDI     :  Doom:  E1M3 - "Toxin Refinery"
Bugs     :  ...
Inspiration Points   :  none
Authors comments     :  Find a way to open the other doors.  I guess you'd
better head straight.  Whoh, look out behind you!

Map10:
Level Name     :  Stone Fortress
MIDI     :  Final Doom - TNT:  Map10
Bugs             :  ...
Inspiration Points   :  none
Authors comments     :  These "fortress" levels seem to be the most eerie
levels I've made so far.  Nice and dark...
If it seems too quiet, think again.

Map11:
Level Name     :  The Barrier
MIDI     :  Doom 2:  Map28 - "The Spirit World"
Bugs     :  Slight sprite overload
(only with the original exe)
Inspiration Points   :  Doom 64 - "The Absolution"
Authors comments     :  Once out in the open, you'll feel a little
déja vu.
Get the yellow key, and then...you decide.

Map12:
Level Name     :  Marble Fortress
MIDI     :  Requiem:  Map05 - "The Canyon"
Bugs     :  Once passed "The Barrier," the sky flat will
not change to the night sky flat unless if you
warp to this level or above.
(Or maybe it just effects my game)
Inspiration Points   :  none
Authors comments     :  Another eerie "fortress" level.  This time, it's
based on a marble motif.
Pillars give the right touch to make this map
interesting.

Map13:
Level Name     :  Deep Down...
MIDI     :  Requiem:  Map17 - "Dens of Inquity"
Bugs     :  ...
Inspiration Points   :  Momento Mori 2:  Map19 - "The Shaft"
Authors comments     :  none

Map14:
Level Name     :  No Limits
MIDI     :  Requiem:  Map10 - "The Black Gate"
Bugs             :  ...
Inspiration Points   :  Doom 2:  Map08 - "Tricks and Traps"
Authors comments     :  Is it me or does this level resemble the original
Doom levels?  This is probably one of the most
complex maps I made.  
Once pasted the barons at the stairs, do not go
through the door on the left.  Otherwise, you'll
probably regret it.

Map15:
Level Name     :  The Tower II
MIDI             :  Requiem:  Map24 - "Procrustes Chambers"
Bugs     :  ...
Inspiration Points   :  Doom 64 - "Altar of Pain"
  "Unholy Temple"
  "Dark Entries"
Doom 2:  Map21 - "Nirvana"
Authors comments     :  Once at the "Nirvana" part of the map, look
near the radiation suit...

Map16:
Level Name           :Slough Base
MIDI     :  Biowar:  Map13 - "UAC Prison"
                        (original origin unknown)
Bugs     :  ...
Inspiration Points   :  Doom 64 - "Tech Center"
Final Doom: TNT - "Crater"
Authors comments     :  none

Map17:
Level Name     :  Awaited Arrival
MIDI     :  Biowar:  Map02 - "Terror Core"
                        (original origin unknown)
Bugs     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map18:
Level Name     :  Magma Fortress
MIDI     :  Final Doom - TNT:  Map16
Bugs     :  Visplane overflow - blue key area
Inspiration Points   :  none
Authors comments     :  One of the biggest maps I built.
Unlike Stone and Marble, this "fortress" level
seems to have a more lively feel.

Map19:
Level Name     :  The Green Hell
MIDI     :  Requiem:  Map03 - "Poison Processing"
Bugs     :  ...
Inspiration Points   :  none
Authors comments     :  none

Map20:
Level Name     :  Portal
MIDI     :  Final Doom: TNT - Map06
Bugs     :  Incomplete map
Inspiration Points   :  Visplane overflow - northernmost room and inside
center
Authors comments     :  none

Map31:
Level Name     :  The Barons' Temple
MIDI     :  Momento Mori 2:  Map24 - "Io Lab"
Bugs             :  Secret exit, but no 2nd secret level.
You'll enter "Grosse" if you take the secret
exit.
Inspiration Points   :  none
Authors comments     :  This level has 4 sections:  marble, wood,
magma, and of course, stone.
Do not ignore the map name.  It means exactly
what it says.
=====================================================================
MAP01

MAP01

DM Spawns
7
Co-op Spawns
2
MAP02

MAP02

DM Spawns
6
Co-op Spawns
2
MAP03

MAP03

DM Spawns
6
Co-op Spawns
2
MAP04

MAP04

DM Spawns
8
Co-op Spawns
2
MAP05

MAP05

DM Spawns
9
Co-op Spawns
2
MAP06

MAP06

DM Spawns
8
Co-op Spawns
2
MAP07

MAP07

DM Spawns
8
Co-op Spawns
2
MAP08

MAP08

DM Spawns
7
Co-op Spawns
2
MAP09

MAP09

DM Spawns
8
Co-op Spawns
2
MAP10

MAP10

DM Spawns
6
Co-op Spawns
2
MAP11

MAP11

DM Spawns
8
Co-op Spawns
2
MAP12

MAP12

DM Spawns
8
Co-op Spawns
2
MAP13

MAP13

DM Spawns
8
Co-op Spawns
2
MAP14

MAP14

DM Spawns
8
Co-op Spawns
2
MAP15

MAP15

DM Spawns
7
Co-op Spawns
2
MAP16

MAP16

DM Spawns
8
Co-op Spawns
2
MAP17

MAP17

DM Spawns
8
Co-op Spawns
2
MAP18

MAP18

DM Spawns
8
Co-op Spawns
1
MAP19

MAP19

DM Spawns
8
Co-op Spawns
1
MAP20

MAP20

DM Spawns
7
Co-op Spawns
1
MAP31

MAP31

DM Spawns
0
Co-op Spawns
1
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