Small deathmatch level for Doom II. Great for lots 'o' action. Big levels get boring when you have to search for an hour just to get a frag.
========================================================================== Title : Subjugated Filename : SUBJUGAT.WAD Author : Jeff Tunink Email Address(es) : firstname.lastname@example.org Misc. Info : This level was made while using Gamma Correction Level 4. It will be dark unless the same is used. Tap the F11 key a few times to change it. Description : Small deathmatch level for Doom II. Great for lots 'o' action. Big levels get boring when you have to search for an hour just to get a frag. Credits : Thanks to Josh Koerner for level testing. The idea of connecting the circular room with the outside area is a great addition. Makes the level much more playable. Dead Guys Around Trees : Don't bother them, they're partyin'! :) ========================================================================== *Play Information* Level : Replaces MAP01 of Doom II Single Player : And what purpose would that have? Cooperative 2-4 Player : Don't think so. Player starts were included as good form of level design. Other than that, they are useless. Deathmatch 2-4 Player : It's sole purpose. If you try to play this in Single or Cooperative mode, you have seriously damaged some neurons. Difficulty Suggestions : Turbo 130, Nightmare difficulty (gives more ammo per weapon acquired), and use -altdeath so weapons will reappear. New Sounds : Yes: chaingun, radio (chat beep), plasma, and teleport sound. New Graphics : Yes: sky replaced and background for the score screen. New Music : Nope Demos Replaced : Should I make a demo? I dunno. Thanks : To Id Software for making this game. * Construction * Base : Something I cooked up in the boiler room. Definitely a new creation. Editor(s) used : DCK (Doom Construction Kit) v2.2. The Wad Utilities come in handy. Build Time : Approximately 7 hours including texture aligning. Some textures may be misaligned, but it wasn't important enough to fix. The overall look of the level is decent. Known Bugs/Problems : I didn't notice any. Known Functionality : It functions. GLDOOM Info : If you use this level with GLDOOM, the darker areas will be brighter. Hopefully the guy making GLDOOM will fix the light-level code. GLDOOM is a cool new way to play Doom2. Talk about being able to see crystal clear from long distances. Find GLDOOM on ftp.cdrom.com. * Copyright / Permissions * Don't modify my level unless you really can make it better. People screwing up perfectly good levels will be haunted by the Doom Spirit for all time :) You MAY distribute this WAD, provided you include all of the files herein this archive, SUBJUGAT.WAD, SUBJUGAT.TXT and FILE_ID.DIZ with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include these files intact. * Where to get this WAD * FTP sites : ftp.cdrom.com (somewhere under /pub/idgames I imagine) BBS numbers : BBS's are obsolete. Internet has taken over. Other : Dunno