Set in a demon complex of brick and metal, you must awaken
BOOM, ETERNITY, LEGACY, PRBOOM, RISEN3D, ZDOOM
=========================================================================== Advanced engine needed : (BOOM, PRBOOM, ZDOOM,RISEN3D, LEGACY, ETERNITY) Primary purpose : Single+Coop play NOTE TO PORT USERS: If your port enables jumping, please disable it as it can spoil or ruin the gameplay. =========================================================================== Title : Supernaught Filename : kaiser_20.wad Release date : May 25, 2005 Author : Samuel 'Kaiser' Villarreal Email Address : <email removed> // <email removed> Other Files By Author : The DSV megawads, Icerial 2, Demon Sanctuary 2, CChest Internal Reaches, CChest Breakout, CChest Termination Center, Toxichole(Plutonia II), ConsoleDoom, Doom64 TC, Kaiser's Stupid DM pack, Untitled, Not Another E1 WAD, Internal Reaches 2, Their Selfish Relams, Nickel Electroplate Facility, Dsv5, CCehst2 - Internal Reaches 3, Not another E3 Wad, Palladium Electorplate Facility, Internal Reaches 4, Crusader, The Attraction to all Things Uncertain, Return of the Order, Halo of Wonders, ChainMill, Untitled #2 Community is Falling 2 Misc. Author Info : Someone who loves mapping for various video games, mainly FPS games. Goal in life is to get a career out of this addictive hobby. Description :Set in a demon complex of brick and metal, you must awaken the gatekeeper and destroy it before it can once again summon the demons of hell to assault on UAC. Also the first map to be made with SlayeR's level editor - Slade (http://slade.mancubus.net/) Additional Credits to : ID Software, SB Software, CodeImp, Agent Spork, Overlord, but most of all, Newdoom.com and Doomworld.com, without you guys, this wouldn't even be possible. =========================================================================== * What is included * New levels : 1 Sounds : no Music : Yes Graphics : New sky, new floor textures Dehacked/BEX Patch : Yes Demos : No * Play Information * Game : DOOM2 Map # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 weeks Editor(s) used : Slade Known Bugs : Can't find any May Not Run With... : Any source port that didn't remove any visplane limits or with supporting BOOM features * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://vault.d3files.com/ ===================================== May 25, 2005 Samuel A. Villarreal Enjoy the wad!