Names
Swarming!
Description
These are seven of my wads. They aren't supposed to be played consecutively as an episode, each one should be started with a pistol. This Swarm.wad was originally released as Swarming.wad but that was too dificult and map04 was so massive you couldn't save games so I edited it and it is now half the size and you can save all you want! Map01 has been made a little easier; Map07 is just as difficult as it ever was! Maps 05 and 06 are easy, the rest are very difficult and, except for 01, very long. Maps 03, 04 and 07 are the really difficult marathon levels but as in all the swarm levels the difficulty is with the amount of monsters not because of any mind boggling tricks or secrets. As I always say if I wanted a thinking game I'd play chess.
Filenames
swarm.wad
Size
1.15 MB
MD5
f1d537424754feebbe5a48ce0136cd9b
SHA-1
d82c51727358af5f4175cc25c0b96f826e95e670
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
83
Demos
3
Maps
7
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07

================================================================
Title                   : Swarming!   
Filename                : SWARM.WAD
Author                  : Jason
Email Address           : Jason-Yasuko@ar.aix.or.jp
Misc. Author Info       : Addicted to DOOM.
                          A regular on DWANGO-JAPAN so if you
                          don't like these levels you can take it
                          up with me and my Rocket-Launcher!

Description             : These are seven of my wads. They aren't
                          supposed to be played consecutively as
                          an episode, each one should be started
                          with a pistol.
                          This Swarm.wad was originally released as
                          Swarming.wad but that was too dificult
                          and map04 was so massive you couldn't 
                          save games so I edited it and it is now
                          half the size and you can save all you want!
                          Map01 has been made a little easier;
                          Map07 is just as difficult as it ever was!
                          Maps 05 and 06 are easy, the rest are 
                          very difficult and, except for 01, very
                          long. Maps 03, 04 and 07 are the really
                          difficult marathon levels but as in all
                          the swarm levels the difficulty is
                          with the amount of monsters not because
                          of any mind boggling tricks or secrets.
                          As I always say if I wanted a thinking
                          game I'd play chess.

Additional Credits to   : iD Software, and the author of evildog
                          for demonstrating how to make those
                          midgrate doors.
================================================================

* Play Information *

Episode and Level #     : DOOM II maps 01-07
Single Player           : Yes
Cooperative 2-4 Player  : Yes(untested)
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented
New Sounds              : No(I hate it when people do that!)
New Graphics            : No
New Music               : Yes(Only 01 and 04 with DOOM1 stuff)
Demos Replaced          : All

* Construction *

Base                    : This is a grey area; the only level 
                          that was really based on another was
                          level 06(psycho.wad). Maps 02 and 03 
                          are from scratch but include many rooms
                          that I pasted in from my favorite DOOM1
                          Wads while I was learning how to use
                          DCK's great copy and paste utility. I
                          have lost most of their text files so
                          I don't know who to give credit to. 
                          
Editor(s) used          : DCK2.2  WARM  (a great combination)

Known Bugs              : Map 03 is strange in that, near
                          the end of the level when monsters are
                          at the peak of their frenzy, they and 
                          things like trees and such sart winking
                          in and out of existence.
                          
In light of the above mentioned bugs I would appreciate feedback on
these levels especially on how to improve them. Any demos single or 
multiplayer would be appreciated and enjoyed. Thanx


* Copyright / Permissions *


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, and if you want to include these levels in a CD compilation
then let me know about it.

I cannot be held responsible for any damage this file may do to your
computer, health, professional or social life, and by using this file
you thereby agree to be doing so at your own risk.

P.S If anyone recognises some of their rooms in these levels and
wishes to receive credit, e-mail me and I'll include you in the next
versions.

* Where to get this WAD *

FTP sites:You must know where you got it!

BBS numbers:

Other:

MAP01

DM Spawns
0
Co-op Spawns
2

MAP02

DM Spawns
5
Co-op Spawns
4

MAP03

DM Spawns
6
Co-op Spawns
4

MAP04

DM Spawns
0
Co-op Spawns
4

MAP05

DM Spawns
0
Co-op Spawns
2

MAP06

DM Spawns
6
Co-op Spawns
4

MAP07

DM Spawns
4
Co-op Spawns
4
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