Names
TAZMANIA.WAD
Description
Welcome to Castle Tazmania. This is a DOOM ][ Level designed primarily for deathmatch play. I took great care to choose textures appropriately for all rooms, and I also spent a lot of time aligning the textures to make the secrets a little harder to find. (I cannot abide those who throw something together in an hour without even trying to align textures, and then expect us to play it). I am especially proud of the walls in the spiral staircase. A lesser man would have left the venetian-blind effect there because it was so much trouble to correct. I always enjoy watching perfectly matched walls go by as I'm running full speed, guns a-blazin'.
Filenames
tazmania.wad
Size
174.57 KB
MD5
2dc4437d1c0d4a21a2e0dcc4d1879c12
SHA-1
70a1d1f2f45cdcad12fa23fedc9abca10ae60f41
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
18
Maps
1
 
MAP01
===========================================================================
Title                   : TAZMANIA.WAD
Date Finished           : 4-12-95
Author                  : Dave Everett
Email Address           : everett@phibred.com
Other Files By Author   : This is my first (and probably last)
Misc. Author Info       : Has no life

Description             : Welcome to Castle Tazmania.  This is a DOOM ][ Level
  designed primarily for deathmatch play.  I took great
  care to choose textures appropriately for all rooms,
  and I also spent a lot of time aligning the textures
  to make the secrets a little harder to find.  (I cannot
  abide those who throw something together in an hour
  without even trying to align textures, and then expect
  us to play it).  I am especially proud of the walls in
  the spiral staircase.  A lesser man would have left the
  venetian-blind effect there because it was so much
  trouble to correct.  I always enjoy watching perfectly
  matched walls go by as I'm running full speed, guns
  a-blazin'.

Additional Credits to   : The authors of DOOM II, EdMap, and DoomCad 5.0
  And my deathmatch partners, The Prince of Darkness,
  Gabby, Mav, and JT.  (It was Gabby's idea for the
  "split" door into the control room (and a few other
  things.)).
===========================================================================


* Type of DOOM or DOOM II file*

(Choose One)
New level WAD           : Yes 
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Required To Have In Dir :n/a 


* Play Information *

Map #                   : Map 01 (For DOOM II only)
Single Player           : Yes, but monsters are too few to keep it interesting.
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Definitely!
Difficulty Settings     : No
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None


* Construction *

Base                    : New level from scratch 
Build Time              : 100+ hours
Built on                : Gateway P-90 (eat my dust!)
Editor(s) used          : EdMap and a wee bit o' DoomCad 5.0
Known Bugs              : Surely thou jesteth!
May Not Run on...       : Macintosh


* Copyright / Permissions *

I'm certain that TAZ, Tazmania, and the likeness of the Tazmanian Devil
are registered trademarks and/or copyrighted by Warner Brothers, but since
I'm not charging anything for this WAD, they "probably" won't sue me.  All
they could get is a 5 year-old Yugo, anyway.  However, any anonymous
contributions to my legal defense fund would be greatly appreciated.

Authors MAY do as they wish with this WAD, though assuredly, it cannot
be improved upon.  Drop me a note if you come up with some ideas.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

You already have it, DUH!


* Additional Information *

Here's where I SHOULD give away the secrets, but I won't.  There are SO MANY,
I can't even remember them all, anyway.  Believe me, you'll never find them all.
There are no hidden switches, though.  All regular doors and lifts should be
pretty obvious to the seasoned DOOM player.  So you shouldn't have to wander 
around hitting the spacebar on every wall (I hate that).  There are, however,
so many one-sided walls (walls you can walk through and shoot through that
look real) that I can't even count them in my head.  (Every good castle has 
a network of secret hallways!)  ALL rooms have at least two ways in and two
ways out (though most of them have three or more), so there shouldn't be any
way for someone to hole-up and snipe everyone.

This is your basic castle layout, with a courtyard, dining hall, library,
dungeon, moat, and yes, even a bedroom (check out those pillows!).  The
castle maze serves no real purpose, but it does have a great ambush room in
it, with indicators for ambushers to know when an ambushee is approaching.
This castle has been upgraded with the latest in castle security systems,
so it has a master control room.  I put an exit in the control room because
we all like to get those frag stats.

Okay, okay, okay, I'll help you out a little with one of the harder secrets.
In the dungeon, there is a BFG 9000 on a pedestal that won't come down.
Remember in "Indiana Jones and the Last Crusade" when he had three secrets
to pass to reach the Holy Grail?  The last one was "The Leap of Faith from
the Lion's Mouth".  "But how do I get up to the lion's mouth?", you ask?
I'm not going to answer that one.  Just remember, there are no hidden
switches, and all doors and lifts should be obvious to seasoned DOOMers.

If you are REALLY a glutton for cheating, drop me a note, and I'll tell you
about all the secrets I can remember.

MAP01

DM Spawns
4
Co-op Spawns
1
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