Names
THE ENTRYWAY 2.1, 1st Level in The UNHOLY Series
Description
You're not a space marine, not yet... Just last week, you received a message via secret channels that you were to report to the "Axe" chapter of marines ASAP for inprocessing. You're blood was pounding. As an initiation, you're fellow marines decided to initiate you by sending you to an abondoned castle back on Earth. All you had to do was survive the night while they hunted you down like an animal... Or so everyone thought. Unknown to you or your comrades, the abandoned castle was actually a hiding place for the leftover demons from "The Cleansing" (the historic name for the events that happened in Doom2). You found yourself fighting for your life from the start, and as you made your way through the castle, you eventually came across the bodies of you campanions, or what was left of them after the hell knights where finished. Make your way through the "Entryway" and destroy all the evil you may find within. Sure you could run back to base and get reinforcements, but then you just couldn't live with yourself as a real, hard-core space marine.... The level is meant to look like one single building. You might just notice the attention to detail I tried to take into account when creating the level. The outside of the building and anything else that might be exposed to weather has a stone, brick, or bronze texture. BUT, close inspections of the brick textures will show that those openly exposed to the outside are beaten and falling apart, while those inside the building still look new. Nothing much, but I though it was kind of clever :) Also, look how the outside walls above the red key are lower than the cage sections. Again, nothing much but I thought that was clever too.
Filenames
unholy01.wad
Size
286.25 KB
MD5
b1751502942b6fdb7e1847848305cd96
SHA-1
696eb1d4a87bbd4673c479574db804f7fc617f9e
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
15
Maps
1
 
MAP01
      
      @@@  @@@  @@@    @@@  @@@  @@@   @@@@@@   @@@   @@@@   @@@@
      @@@  @@@  @@@@   @@@  @@@  @@@  @@@  @@@  @@@    @@@   @@@
      !!!  !!@  @@@@@  @@@  @@@@@@@@  @@@  @@@  @@@     @!! !!!
      ::!  !!!  !!@ @@ @@@  @@@@@@@@  @@@  @@@  @!!      !!!::
      :::  :::  ::!  !!!!!  !@@  @@@  !!!  !!!  !::       :::
       ::  ::   :::   :::!  !!@  @!!  !!:  :::  ::::::    :::
::::    :::    :::  ::!  !::   ::::::   ::::::::  :::

10/21/95    
=============================================================================

Title                   : THE ENTRYWAY 2.1, 1st Level in The UNHOLY Series
  Copyright @1995 by John Walker IV
  
Author                  : John Walker IV for DOOM II

E-mail Address          : unholy@primenet.com

Other Files by Author   : UNHOLY02.WAD; UNHOLYD1.WAD
: 31 levels to come in this Series (hopefully).

Misc Author Info        : DOOM fanatic...
  SPC in the US Army (92y) Unit Supply Specialist

Additional Credits      : My wife for her patience.
: Paul Sterud for putting up with my anoying calls: 
  "Dude, check out the wad now, I added another 
  texture!!!"
: A guy nicknamed ||BARON|| who I met on IRC (my 
  first playtester who was a complete stranger).
: John W. Anderson for the disclaimer.
: All the authors for all the editors and other
  utilities I used for creation.
: Everyone at Id Software for allowing people like
  me to create my own world!  Not to mention a great
  game!  Hip Hip ...

Description             : You're not a space marine, not yet...  Just last  
  week, you received a message via secret channels 
  that you were to report to the "Axe" chapter of
  marines ASAP for inprocessing.  You're blood was
  pounding.

  As an initiation, you're fellow marines decided to
  initiate you by sending you to an abondoned castle
  back on Earth.  All you had to do was survive the
  night while they hunted you down like an animal...

  Or so everyone thought.  Unknown to you or your
  comrades, the abandoned castle was actually a 
  hiding place for the leftover demons from "The 
  Cleansing" (the historic name for the events that 
  happened in Doom2).  You found yourself fighting 
  for your life from the start, and as you made your
  way through the castle, you eventually came across 
  the bodies of you campanions, or what was left of
  them after the hell knights where finished.

  Make your way through the "Entryway" and destroy
  all the evil you may find within.  Sure you could
  run back to base and get reinforcements, but then
  you just couldn't live with yourself as a real,
  hard-core space marine....
  
  The level is meant to look like one single building.
  You might just notice the attention to detail I 
  tried to take into account when creating the level.
  The outside of the building and anything else that
  might be exposed to weather has a stone, brick, or
  bronze texture.  BUT, close inspections of the 
  brick textures will show that those openly exposed
  to the outside are beaten and falling apart, while
  those inside the building still look new.

  Nothing much, but I though it was kind of clever :)

  Also, look how the outside walls above the red key
  are lower than the cage sections.  Again, nothing
  much but I thought that was clever too.

Instructions            : Put UNHOLY01.WAD in your DOOM 2 directory, type
  "doom2 -file unholy01.wad -warp 01 -skill <#>"
  Yes, it really is that easy!  But, if you still                                
  don't get it, there is a batch file included that
  will do it for you.  

Disclaimer              : I assume no responsibility for anything of any sort
  in any way, shape, or form--now, then, henceforeward
  in this life (or the next several) for any screw-ups
  or even minor inconveniences this PWAD causes you,
  your family, your relatives, friends, ancestors,
  associates, employers, pets, neighbors, lovers,
  congressional representatives, nor any other person--
  living, dead, or undead -- that you have or will ever
  have any contact with in even the slightest form.
  This PWAD has been tested and tested ad infinitum, so
  it shouldn't mess with your computer or anything else
  remotely associated with it.  But if it DOES, then
  too damn bad. Don't come cryin' to me.

=============================================================================

* Play Information *

Episode and Level #     : Map01
Single Player           : Yes          : Tested fully
Cooperative 2-4 Player  : Yes          : Tested very little with 2 players
Deathmatch 2-4 Player   : Yes          : Tested very little with 2 players
 This is not recommended for less than
 four players, and even then I would 
 take out the monsters.
Difficulty Settings     : All
New Music               : Yes          : Enter Sandman by Metallica!
New Sounds              : No           : Look for some to come soon.
New Graphics            : Yes          : Finally, I figured it out and got a
 good editor.  I should now have no
 problems putting in any graphic I
 want!  With the dehacked patch, this
 game gets really bloody!
Demos Replaced          : No           : Maybe later.  If someone knows how I
 can put an lmp into a wad file, let
 me know and I'll add some.  For now
 though, there is a seperate .LMP
 included with this package.

* Construction *

Base                    : New level from scratch, Millions of revisions.
Build Time              : A really, really, really, really, really long time.
  Most of my life at the age of 21, and still going.
Editor(s) used          : WADED 1.87 by Matthew Ayres.
Other Utilities         : DOOM II by id Software (textures)
  RMB 2.1 by Jens Hykkelbjerg (made it faster)
  NWT 1.3 by TiC (exporting and importing graphics)
  DEHACKED 3.0a by Greg Lewis (for making all the 
blood and gore)
  DOOMVIEW Special Edition by Russel Wronski (looking
for graphic names)
  NEOPAINT 3.1g by The NeoSoft Corporation (minor 
editing of graphics and saving files with
Doom II palette)
  PAINTBRUSH by Microsoft (major editing of graphics)
Known Bugs              : There is edge overload in a place you'll probably
  never goto, so I'm not gonna tell you and hopefully
  you'll never notice.  Any suggestions on how to fix
  this?

=============================================================================

* The UNHOLY Series:  The Entryway Revision History *

 Ver      Date            Filename              Notes

v1.0    08/01/95        UNHOLY01.WAD   First release for Doom 2.

v1.2    08/05/95        UNHOLY01.WAD   Finally got that damn "Unholy was 
       here texture" to work.  I was about  
       ready to give up when DCK saved the 
       day!  Although, I had to run it in
       Windows mode and I messed with my 
       config.sys and stacker got screwed 
       up, and almost had to format my hard
       drive, and a smoked a carton of 
       cigarettes in the process.....

v1.3    08/14/95        UNHOLY01.WAD   Added recommendation list to text 
       file.  Found the bug (Overload).
       Added a title screen that can be used
       in all my future levels.

V1.4    10/14/95        UNHOLY01.WAD   Added the Unholy design at the top of
       this text file.  Also, finally added a
       story, somewhat...

v2.0    10/15/95        UNHOLY01.WAD   Finally, a major revision.  I changed 
       the exit room to look like the en-
       trance of the next level.  I plan to do
       all my levels like this to give the 
       player a feel of one continuous adven-
       ture.  Let me know what you think...

v2.2    10/20/95        UNHOLY01.WAD   Re-added the graphics.  Now that I can 
       do it with ease, I'll have more later
       in future levels.

v2.5    10/22/95        UNHOLY01.WAD   Added Enter Sandman.  Don't know how
       well it fits the level, but it was
       that or Closer by Nine Inch Nails.
       I also added the dehacked patch that
       makes the game so bloody :)

=============================================================================

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  Heck,
id allowed me to create my own levels in the first place, who am I to 
horde this to myself.  If you do, however, use this level as a base, you
are required to send me a copy of the revised WAD.

You MUST distribute this WAD, provided you include this file, with
NO modifications.  You MUST distribute this file in any electronic
format (BBS, Diskette, CD, etc) for NON-PROFIT purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine). 

You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.

=============================================================================

* Other WADs recommended by the Author *


- The Church of Doom II (CHURCH.WAD)
  by Virgil Itliong (virgil@austin.ibm.com)

  I'm not quite sure why this was called church.wad and not grave.wad, 
  it's more of a cemetary than anything else.  Great construction in this
  wad, including features such as a musoleum <?> with a chaingunner...some-
  where, people burning at the stake, a church (small), and the most 
  awesome exit I've ever seen.  This wad is simply great.  Oh, BTW, as soon
  as I contact the author, don't be surprised if you see that same sky 
  texture in one of my future levels.

=============================================================================

* Where to get this WAD *

WWW:  http://www.primenet.com/~unholy/main_doom.html
      http://

FTP:  ftp.cdrom.com (somewhere under .2/idgames) and mirrors

BBS:  The Coffee Cup (520)459-2647


If you know another place to find this file, let me know so I can add it to
this file.

(This text file was originally provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)

=============================================================================

* Important Notes on Gameplay *

DO NOT USE GAMMA CORRECTION!  I do not make my levels at all dark, and if
there is a dark area, it is meant to be that way.  The best thing to do is
when you first start the level, turn gamma correction off and adjust the
brightness on you monitor until you get that "rustic" feel.  The first room
should be a little dark so don't make it too bright.  Trust me, this will 
make the level look ***SO MUCH*** better.  Have fun!


MAP01

DM Spawns
4
Co-op Spawns
4
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