Names
THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)
Description
A feast for the eyes of those who thirst for blood. Indulge yourself with nine classically designed levels of fine architecture with fast and furious action, a puzzle or two thrown in just for fun, and a silly story line. These huge levels are all packed full of monsters, of course, to keep you busy throughout the wee hours of the night and well into the morning. Don't let the blood and viscera of hundreds of slaughtered beasts spoil the beauty of your surroundings.
Filenames
g-b-arch.wad
Size
2.38 MB
MD5
0a4ef42d90ede2071be64e0a976435a1
SHA-1
a0dfc34c0322a99386a89a0ddd7aa4481ecf1919
WAD Type
PWAD
IWAD
DOOM
Engine
BOOM
Lumps
111
Maps
9
 
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9
========================================================================
Title                   : THE GOOD, THE BAD & THE ARCHITECTURAL (DOOM I)   
Author                  : Douglas A. Campbell
Email Address           : none

Description: A feast for the eyes of those who thirst for
                          blood. Indulge yourself with nine classically
                          designed levels of fine architecture with fast
                          and furious action, a puzzle or two thrown in
                          just for fun, and a silly story line.  These
                          huge levels are all packed full of monsters,
                          of course, to keep you busy throughout the wee 
                          hours of the night and well into the morning.
                          Don't let the blood and viscera of hundreds of
                          slaughtered beasts spoil the beauty of your
                          surroundings.
=========================================================================

* Play Information *

Episode and Level #     : E2M1 thru E2M9 (Episode 2)
Single Player           : Yes
Cooperative 2-4 Player  : Yes (bring plenty of help)
Deathmatch 2-4 Player   : Yes, lots of starts, but untested.
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes
New Graphics            : No (except for episode title)
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Build Time              : 3 years in the making - countless hours
Editor(s) used          : DEU 5.1, DEU 5.1 GCC, DCK; MIDI2MUS, DMMUSIC, 
  BSP11X; MIDISOFT, TED, DMGRAPH; RMB, ZENNODE
                          and tried WARM.  Latter caused texture tiling
                          problems e.g. uneven spacing of bars on
                          MIDGRATE textures; therefore, not used.

Known Bugs              : HOMs when using versions less than 1.666 
=========================================================================
Story Line:               E1M1:  LAMARA (El Rancho de la Mara) 
                          Another day in this dreary life on the ranch
                          in Hell.  Same routine every day - get up,
                          get dressed, go out and shoot the rustlers,
                          varmints and crows that are after the crops.
                          At the end of the season, maybe you can fill
                          up two or three truckloads of mara vines and
                          haul them into town.  In this border town
                          between Purgatory and Hell is a buyer, who
                          re-sells these mara plants to U.A.C. (just
                          what does U.A.C. do with this stuff, anyway?). 
                          That will get you enough cash to buy enough
                          beans, bullets and band-aids, and in a good
                          year; beer, enough to last another season.
                          Sure, Life's a drag, being stuck in a place
                          like this. The only way out is knowing the
                          3 'R's:  Readin', Ritin', and Route 666.

                          E2M2:  ROUTE666 (The Road to Hell)
                          They say the road to Hell is paved with good
                          intentions.  All along this way seems to be
                          nothing but evil intentions opposing your
                          every effort in making it to the promised land.
                          What in Hell did they use to pave this road
                          with anyway?  The same stuff they used on the
                          Pasadena Freeway maybe?  Well, anyway, the
                          locals don't seem to bothered by it.  Seeing
                          how they drive, it's hard to tell whether if
                          they're coming or going .  You get this creepy
                          feeling that you're not in Kansas anymore.
                          Hell, you're not even in Oklahoma, for that
                          matter.  In what direction and how far must you
                          travel?  Well, go west, young man!  Keep going
                          till you hit water.  Get your kicks - on Route
                          - 6-6-6.
                          
                          E2M3:  ANGST
                          Congratulations, you've found a job!  U.A.C has
                          hired you to manage the re-organization and the
  downsizing of redundant operations and personnel
  at the former ANGST Corp., of which U.A.C has 
  acquired a stock majority ownership.  We're
  bringing our own people in, so based on your
  previous experience of monster bashing, your
  assignment is to clear the premises of the local
  creatures.  They never did make good workers. 
  If they do not cooperate in leaving, you may use
  deadly force.
   
  E2M4:  OLD TOWN
  Heavens! This town is completely taken over by
  Hells demons.  Stores are looted bare and creatures
  run amok; lurking in doorways, haunting dark
                          alleys and pelting you from rooftops. All humans
                          (save for some grotesque mutants) have vanished.
                          Just look what they've done with that old pickle
                          factory!  Listening from outside the door, it
                          sounds like they're having one big chili party
                          in there.  You've got to go into town, block by
                          block, building by building, room by room until
                          every last bad guy is wasted.  Somebody's got to do
                          it, so it might as well be you.  Help make this a
                          nice place to raise a family once again.

                  E2M5:  CITYHALL (You can't fight City Hall)
          No wonder this town has gone to pot!  City Hall
  is completely corrupt from the Mayor all the way
  down to the guy who is supposed to scrape the
  chewing gum off the streets.  You must go in and
  clean 'em all out.  That includes the City 
  Council, Planning and Zoning Departments; the
  Police Commissioner, Dog catcher and the Plant
                          Manager; along with all their cronies.  Get rid
  of them all, as we're starting all over from 
                          scratch!  Be advised-the counter creatures here
  are especially nasty (if you've ever tried to 
  get a building permit, You've got the idea).
  Oh, by the way, the Mayor wants to see you in 
                          his office.  Close the door behind you as you
                          come in, and have a seat.  What's in store -
                          You'll soon find out!

                          E2M6:  MADHOUSE
                          You are assigned to remove the occupants of
                          buildings on UAC's rehab clinic.  Management
                          has a client interested in the property.  It's
  an easy job.

  E2M7:  JOBSITE
  Monsters have overrun our construction site and
  they're holding up the job.  Your task is to 
  clear them out so we can get construction back
  on track.  Don't take too long, or this project
  will fall behind schedule and go over budget.   

  E2M8:  ROKETMAN (The rocket man's lair)
  The Big Boss of what's left of the Hells Legion
  is inside the Military-Industrial Complex
  Building preparing himself a rocket to blast
  off to wherever his homebase is, to come back
          with a far mightier army than the one you've
  been dealing with.  You must stop him at all
  costs, as his troops are just as determined to
  give him a merry sendoff - if you don't, you
  ain't gonna get paid!
                         
  Oh yes, there is a secret level somewhere
  around here.  It's called FUNHOUSE
 
  To play this wad type: DOOM -FILE G-B-ARCH.WAD

Acknowledgments: Brendon Wyber, Rapha‰l Quinet, Colin Reed,
  Ron Rossbach and credit where credit is due.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
How they are gonna do it, I haven't the foggiest idea.
Go ahead.  Use my ideas.  There are lots more where these came from.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc), as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp://ftp.cdrom.com

BBS numbers:

Other:          : Author will NOT accept responsibility for any 
 missed homework assignments, flunked tests,
 firings, crashed cars caused by lack of sleep,
                         nor any any other problem caused by not
 getting your proper bed rest!

 Doom is a trademark of id Software

E2M1

DM Spawns
11
Co-op Spawns
4

E2M2

DM Spawns
10
Co-op Spawns
4

E2M3

DM Spawns
10
Co-op Spawns
4

E2M4

DM Spawns
10
Co-op Spawns
4

E2M5

DM Spawns
10
Co-op Spawns
6

E2M6

DM Spawns
9
Co-op Spawns
4

E2M7

DM Spawns
11
Co-op Spawns
4

E2M8

DM Spawns
11
Co-op Spawns
6

E2M9

DM Spawns
10
Co-op Spawns
4
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