Names
Takeover
Description
First non-trivial attempt at a level. Look at the end of this template for the backgrond story.
Filenames
TAKEOVER.WAD
Size
62.64 KB
MD5
195ea695e397a8c471d16b2c80d3ed61
SHA-1
f924e515d308087cb0dec0c13254dbef812c5e0b
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E2M1
=================================================================
Title                   : Takeover
Filename                : TAKEOVER.WAD
Author                  : Martin van den Nieuwelaar
Email Address           : vanz@tragula.equinox.gen.nz
Misc. Author Info       : First non-trivial attempt at a level
Description             :

Your arms ache as you hang on the cold stone wall, arms and legs
spayed out.  Rough restraints cut into your arms and legs.  The pain
makes minutes seem like hours, though it is uncertain how long
you have been confined in this room of hell.  Your friends hang
fastened to the wall along side you, in similar shape.  Every so
often a mutant, as they have become known, walks past on a slow
repetitive patrol.  Sometimes they pause, taking the time to
strike you, or one of your friends before proceeding on their
way.

You lose consciousness...

You awake with a start as the clamp holding your right hand gives
way.  You look to see who has undone it, but find that simple metal
fatigue is the cause of your reward.  The door to the torture room
opens, and one of the patrol mutants walks in.  With haste, you
position your arm so you appear to still be tightly restrained.
The mutant walks into the room, and begins his leisurely stroll
past the wall where your and your friends hang.  You have a plan.
You just hope none of the other guards hear you.

The mutant pauses on your left to inflict a sickening blow to one
of the others hanging on the wall.  You bide your time.  He
continues on, walking towards you.  He passes, but as he does,
you focus all your energy into a punch aimed at his right temple.
The mutant has no time to react, and you hit him with quite some
force considering your condition.  The mutant collapses,
unconscious.

Now time is your enemy.  You must act before he awakes.  Using
your free hand, you use a piece of fatigued metal to pick the
lock restraining your left arm.  You collapse on the ground.  You
try frantically to undo the lock holding your feet bound.  Finally
it gives way.  You pause to catch your breath.

Your mind thinks quickly, and adrenaline makes your heart beat
fast.  You must free your friends.  Quietly, you examine each
one hanging on the wall.  You free each one that is alive
(possibly zero, depending on number of players :-)).
Returning to the mutant, you take his pistol, and all the
ammunition he is carrying.  Quietly, with a single crack,
you break his neck.

You stand, thinking of your next move.  There are four other guards
patrolling the area.  If you dash for the door leading outside,
you will surely be spotted...

 
================================================================
 
* Play Information *
 
Episode and Level #     : e2m1
Single Player           : Yes!
Cooperative 2-4 Player  : Yes (untested - the others were dead :-))
Deathmatch 2-4 Player   : Yes!
Difficulty Settings     : Minor differences only
New Sounds              : None
New Graphics            : None
New Music               : None
Demos Replaced          : None
 
 
* Construction *
 
Base                    : New level from scratch
Editor(s) used          : DEU 5.21
Known Bugs              : If you don't follow the signs, you could
                          get stuck in a dead end.
                          You cannot kill all the bad guys in single
                          player mode, so 100% completion is
                          impossible.  
 
 
* Copyright / Permissions *

Do whatever you like with this file, as long as you mention my
E-Mail address, AND THE FACT THAT YOU HAVE ALTERED IT from the
original.

* Where to get this WAD *
 
Newsgroup alt.binaries.doom

E2M1

DM Spawns
4
Co-op Spawns
4
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