Sweet level with bricks and corroded metal as its main texture theme. Some wood and marble too. I've pushed the engine to its very limit in just about every damn area - enormous level of detail. A LOT harder on UV than the first version, but lower skills should suit mortal players fine. The level is now highly non-linear. Woohoo. There's no silly plot, just kill stuff.
================================================================ Title : Tantrum 2 Filename : TANTRUM2.WAD Author : Ola Bjorling (With funky dots over the o in Bjorling.) Email Address : firstname.lastname@example.org Homepage: http://members.xoom.com/bjorling Misc. Author Info : Sported a full 10 fingers at the last count. Go see the homepage for more essential info. Description : Sweet level with bricks and corroded metal as its main texture theme. Some wood and marble too. I've pushed the engine to its very limit in just about every damn area - enormous level of detail. A LOT harder on UV than the first version, but lower skills should suit mortal players fine. The level is now highly non-linear. Woohoo. There's no silly plot, just kill stuff. Other files by author : A few: venom.zipSP level talosian.zipSP level (map08) gothic2.zipDid some graphics darken.zipDid some graphics Coming up (as of writing this): overload.zipDM level pack with new graphics http://members.xoom.com/bjorling darken2.zipDM level and loads of graphics http://www.doomworld.com/darkening mordeth 3Some graphics http://www.warande.ruu.nl/~glahaut/mordeth.htm Slaughter DMSome graphics http://www.doomworld.com/slaughterdm Crucified DreamsOne level, some graphics http://www.doomworld.com/crucified_dreams And some minor work on: Hell Revealed 2Sky texture MortalitySky texture I might have forgotten some, but these are the main ones. Check out my homepage for the latest news on whats released. Additional Credits to : * Jeff Rabenhorst for the brilliant EdMap. * Kurt Kessler for a LOT of inspiration. * Nick Baker, Scott Cover, and Mike Reid for testing. Eric James Roberts and Mike Watson for pointing out small flaws. * id for making YEAHYEAHYEAH you know what I was going to write. * Lee Killough for teaching me a lot about VPOs and slime-trails. Also thanks for letting me use BSP 2.4 beta. * Jim Flynn for VERY essential help when EdMap was acting strange and screwing up my level. The level might not have been released if it wasn`t for him. * Julia. Pointless greetings to (in total lack of order): Tom "Mystican" Robinson, Mike "Cyberdemon" Watson, Nick "NiGHTMARE" Baker, Jonas "Chrozoron" Feragen, Gaston "Mordeth" Lahaut, Eric James "Ricrob" Roberts, Malcolm Sailor, Scott "Covaro" Cover, Andrew "Linguica" Stine, Mike "Prower" Reid and all those other oddballs hanging in EFnet #DOOM2. You're all guilty for making my phonebills so darn big. I'll make you pay. ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP 01 Single Player : Yes that was my original intention. Cooperative 2-4 Player : Nope, haven't had the chance to test Deathmatch 2-4 Player : Yah right. Pffft. Difficulty Settings : Yes, UV is kinda tricky, lower skills for people with real lives. You wont actually miss out on anything on skill 3 or 2, it'll just be a bit easier. New Sounds : No New Graphics : No New Music : No Demos Replaced : None - tantrum2.lmp included as a separate file. Recorded by Andy "Aurican" Kempling, email@example.com Skill 4, 100% kills 100% secrets 17:13 Recorded using mouse+keyboard on a P200 * Construction * Base : New level from scratch with inspiration from several different pwads and other games. Build time: Some 250 hours I guess. Hard to estimate though. A lot of that time was learning and just running around in the level. Most areas have been rebuilt about 3 times, some as much as 7, before I was satisfied. editor(s) used : In the beginning I used DoomEd v2.60 beta 4 but as soon as I got EdMap 1.20 I used that one. IDBSP 1.0 was also used. (Better than 1.0.1) When the level got bigger than 150K IDBSP crashed and I had to use WARM (another bsp), but it did something strange - the map disappeared! (Not the level - the map you get when you press TAB.) Got rid of it using BSP. For the new version I used EdMap 1.40, EdMap 1.31, WinDEU 5.24 and BSP 2.4 beta. Jim Flynn applied some magic with DETH 3.92. Known Bugs : Pffft, silly. * Copyright / Permissions * Yeh yeh, go on, use this as a base for another level if you want to, but it would be nice if you included this text file and a pointer to the original version. Also, you should send me lots of money. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and dont make any profit from it. * Where to get this WAD * FTP sites: ftp.cdrom.com and its mirrors BBS numbers: aaaw, come on