Names
Tech Central
Description
This was originally map05 of the 'Doom64 II The Rising' project, but I disliked the way the project was heading, and eventually it stagnated, so I thought I would release this seperately for people to enjoy instead of going to waste. The map is in Boom format, but due to complications with the new PLAYPAL palette used in the original project, I had to convert all graphics to PNG, so GZDoom OpenGL mode is required. The textures will look terrible in Software mode.
Filenames
techc64.wad
Size
6.28 MB
MD5
fba3589a8b1ec5328e2d762496a17f77
SHA-1
6181906f42d2a19ef1ccd4347d5ffde9e7bf1f47
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM
Lumps
542
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Tech Central
Filename                : TECHC64.wad
Release date            : 18/7/09
Author                  : Captain Toenail
Email Address           : cpttoenail@hotmail.co.uk
Other Files By Author   : Too many to list here, I like making both maps
                          and mods, mainly for ZDoom but vanilla and
          sometimes other ports too.

Description             : This was originally map05 of the 'Doom64 II The
                          Rising' project, but I disliked the way the
                          project was heading, and eventually it stagnated,
                          so I thought I would release this seperately for
                          people to enjoy instead of going to waste. The map is
          in Boom format, but due to complications with the new
          PLAYPAL palette used in the original project, I had to
          convert all graphics to PNG, so GZDoom OpenGL mode
          is required. The textures will look terrible in Software
          mode.

Additional Credits to   : Sniper 109 - compiling the original textures,
                          leading the original 'Doom64 II The Rising' project.
                          NMN - used some of his good textures from
                          NMNCorp texture resource
          Graeme Norgate and Free Radical Design for the
          Cyberden music file.
                          Midway and Id Software for Doom64 of course!
===========================================================================
* What is included *

New levels              : MAP01
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Tech Central (MAP01)

DM Spawns
8
Co-op Spawns
4
Par Time
06:00
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