Names
Temple of Blood
Description
OK, this was originally going to be a level for the 10-sector contest, but I didn't finish it on time. It was just sitting on my hard drive collecting dust so I slapped a few more monsters in it to finish it, added a couple of weapons, and decided to release it. I'm warning you, this is a buggy piece of crap, and parts of it are way too narrow and you can't move, and there are way too many monsters, and I'm sure some textures aren't aligned properly, ect. The only reason I'm releasing it is because it will probably be a long while before I make anything that I deem worthy to release to the general public that I finish (I'm always running out of ideas) and this is the only thing I've been able to finish. Don't worry, when I do release something, it will be MUCH better than this (it had been a while since I had messed with a level editor when I made it, plus I was limited to only 10 sectors). OK, yada yada yada, on with the level. Oh right, it is set in a temple with lots of blood.
Filenames
tblood.wad
Size
159.68 KB
MD5
712202be3378228c8e80ff711fee6b49
SHA-1
a83a7757f6ebd414e69eefd53c30d70b70f604fb
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
===========================================================================
Title                   : Temple of Blood
Filename                : tblood.wad
Release date            : 4/8/2001
Author                  : John Wantland
Email Address           : cooljohn@birdmail.com
Other Files By Author   : None 

Misc. Author Info       : I've been playing Doom for 4 years, and I still suck
                          at level editing.

Description             : OK, this was originally going to be a level for the
                          10-sector contest, but I didn't finish it on time.
                          It was just sitting on my hard drive collecting dust
                          so I slapped a few more monsters in it to finish it,
                          added a couple of weapons, and decided to release
                          it.  I'm warning you, this is a buggy piece of crap,
                          and parts of it are way too narrow and you can't
                          move, and there are way too many monsters, and I'm
                          sure some textures aren't aligned properly, ect.
                          The only reason I'm releasing it is because it will
                          probably be a long while before I make anything that
                          I deem worthy to release to the general public that
                          I finish (I'm always running out of ideas) and this
                          is the only thing I've been able to finish.  Don't
                          worry, when I do release something, it will be MUCH
                          better than this (it had been a while since I had
                          messed with a level editor when I made it, plus I
                          was limited to only 10 sectors).  OK, yada yada
                          yada, on with the level.  Oh right, it is set in a
                          temple with lots of blood.

Additional Credits to   : The usual suspects, Roadhog (wherever he is) for
                          for giving me support and playing deathmatch with
                          me on it which was at the very least EXTREMELY weird.

===========================================================================

* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only (trust me, it won't work)
Deathmatch 2-4 Player   : Player starts only (same as Coop)
Difficulty Settings     : Yes

* Construction *

Base                    : New wad from scratch.
Build Time              : I can't remember.
Editor(s) used          : Dmapedit, Doomcad
Known Bugs              : There's lots, but one in particular is the elevator
                          which if you get off of it you will see the whole
                          level go down, because in order to save sectors, I
                          made the elevator the same sector as everything else,
                          with only a door to separate it from the rest of the
                          level.  This is a BIG problem in deathmatch, I've
                          tried it with a friend of mine.
May Not Run With...     : Vanilla Doom, it has way too many sprites, use Boom
                          instead.
                         
* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse, as long as I'm credited. You MAY distribute this file, provided you include this text file, with no modifications.

* Where to get the file that this text file describes *

The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors
Web sites: http://www.johnsweirdstuff.com (eventually)
FTP sites:

MAP01

DM Spawns
0
Co-op Spawns
4
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Creative Commons License