Names
Temple of the Massassi
Description
Got the idea from the Star Wars Jedi Academy triliogy series. The Mass- assi temples where focusing points for the powers of the Dark Side of the Force. The first Dark Lord of the Sith enslaved the Massassi people and forced them to build the temples which were named after them. Thought it would be fun to design a deathmatch level based on some the descriptions in the novels.
Filenames
MASSASSI.WAD
Size
130.14 KB
MD5
e7df1a4e30f5574cef492086fcc31c84
SHA-1
2d36e4fb711b6b5f277d0fb4461ea41137bd28a5
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP03
Straight out of the DOOM FAQ, by Hank Leukart...

For all of you PWAD authors out there, here is the "Official" PWAD
Authoring Template v1.4.  When you release your PWAD, please fill this form
out and place it in the information file you create about your PWAD.
Thanks to Steve Bareman (bareman@hope.cit.hope.edu) for creating a WAD
about file standard.

WAD Authoring Template V1.4   (Clip this line)
================================================================
Title                   : Temple of the Massassi
Filename                : Massassi.WAD
Author                  : Kevv "The Sac" Daves
Email Address           :
Misc. Author Info       : 2nd year student at Dalton College in
  the NorthWestern area of Georgia.  CS
  major with interests in geometrical art
  and soccer.

Description             : Got the idea from the Star Wars Jedi
  Academy triliogy series.  The Mass-
  assi temples where focusing points 
  for the powers of the Dark Side of the 
  Force.  The first Dark Lord of the Sith
  enslaved the Massassi people and forced
  them to build the temples which were named
  after them. Thought it would be fun to 
  design a deathmatch level based on some 
  the descriptions in the novels.

Additional Credits to   : Bri Rivers for advice and counsel on
  helping me develope my first "real" 
  WAD.
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : E1M3 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK, DEEP
Known Bugs              : unalligned texture in the star shaped
  alter area just to left as one enters 
  the open space.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

MAP03

DM Spawns
6
Co-op Spawns
4
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Creative Commons License