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Names
Terravia Part 1: Assault Drop
Description
This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One planned "scenery" feature didn't make it in because of the DOOM! engine's >64-2S-HOM bug, but may be added after 1.5 comes out if the engine bug is fixed as promised. See the enclosed file, BRIEFING.TXT, for more details. NOTE: This WAD comes with a set of modified weapon sprites. The new sprites are simply rotated (and sometimes flipped) versions of the existing sprites for the chaingun, shotgun, rocket launcher and plasma rifle. If you wish to use these sprites, you must unzip this archive using 'pkunzip -d'. Batch files are provided to install and remove the modified sprites. Installing the new sprites looks a little odd when you kill sergeants, but was done in order to make the armory look way cool. (And it DOES make it easier to find shotguns in the compound, too....) After DOOM! 1.5 becomes available, the sprites will be inserted directly into the WAD, eliminating the need for installation with DMGRAPH.
Filenames
grendel1.wad
Size
252.68 KB
MD5
c351603f9d4f024b053421c408e59684
SHA-1
979e95440cbb77d321e27d422d666d65999f557a
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
11
Maps
1
 
MAP12
================================================================
Title                   : Terravia Part 1: Assault Drop
Filename                : GRENDEL1.WAD
Author                  : Phil Stracchino
Email Address           : alaric@netcom.com
Misc. Author Info       : Beginning DOOM! hacker, NRA activist,
                          unrepentant Goonophile, and maintainer
  of the official ICB client FTP site.

Description             : This is a fairly large level, most of
                          which is "indoors".  It's mostly fairly
                          conventional, but there are a few fun
                          little twists.  One planned "scenery"
                          feature didn't make it in because of the
                          DOOM! engine's >64-2S-HOM bug, but may
                          be added after 1.5 comes out if the
                          engine bug is fixed as promised.
                          See the enclosed file, BRIEFING.TXT, for
                          more details.
                          NOTE:
                          This WAD comes with a set of modified weapon
                          sprites.  The new sprites are simply rotated
                          (and sometimes flipped) versions of the
                          existing sprites for the chaingun, shotgun,
                          rocket launcher and plasma rifle.  If you wish
                          to use these sprites, you must unzip this
                          archive using 'pkunzip -d'.  Batch files are
                          provided to install and remove the modified
                          sprites.
                          Installing the new sprites looks a little odd
                          when you kill sergeants, but was done in order
                          to make the armory look way cool.  (And it
                          DOES make it easier to find shotguns in the
                          compound, too....)
  After DOOM! 1.5 becomes available, the sprites
  will be inserted directly into the WAD,
  eliminating the need for installation with
  DMGRAPH.

                          This is version 3.1 of this WAD.

Change History:

1.0  Original release
2.0  First pass at fixing slow armory door bug
  Corner trap in the blood pits fixed
3.0  Second pass at armory door bug
  Compound sound leak fixed
3.1  Armory door bug eliminated
  Medusa effect in back wall of "plasma
  emplacements" fixed
  "Plasma emplacement" lifts fixed
  HOM before multi-level room fixed
  Lift before multi-level room changed to stairs
  One additional secret added

Additional Credits to   : The usual.  The guys at iD Software,
                          the authors of DEU and DEU-GCC, and 
                          Matt Wagner.

================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
New Sprites             : Yes (see above)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Time                    : Estimated around 80 hours to date
Editor(s) used          : DEU-GCC 5.21, IDBSP
Known Bugs              : Some lower textures are not Y aligned.
  FOB effect in inner compound and at
  doorways to outer compound.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  


You MAY distribute this WAD, in any format (BBS, diskette, CD etc)
provided you include all files in this archive intact, with no
modifications, and give proper credit to the author.  You may
include this file in WAD collections with the author's prior consent,
subject to the same condition.  You may not charge a fee for this
WAD without the prior written consent of the author.



* Where to get this WAD *

FTP sites:infant2.sphs.indiana.edu under /pub/doom/...
ftp.netcom.com//pub/alaric/doom

MAP12

DM Spawns
8
Co-op Spawns
4
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